Mercenary: Fighter Subclass
The Mercenary are skilled in many forms of combat and take pleasure in fighting, especially if it's for coin.
Mercenary's Prowess: Starting at 3rd level you gain proficiency with all weapons. You also gain +1 to attack rolls and damage for each unique weapon type you are carrying.
Fury: At 7th level you may use your bonus action to take the attack action once per turn.
Relentless Strikes: Starting at 10th level, you gain advantage on attack rolls at the start of combat. This effect continues until the end of a turn in which you do not hit an enemy with an attack.
Improvised Medic: Starting at 15th level, you gain access to specialized medical supplies. You have a number of these supplies equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
As an action, you can expend one or more uses of these supplies to heal yourself or a creature within your reach. Roll 1d12 for each use expended, and the target regains hit points equal to the total rolled.
Mercenary's Prowess: Starting at 3rd level you gain proficiency with all weapons. You also gain +1 to attack rolls and damage for each unique weapon type you are carrying.
Fury: At 7th level you may use your bonus action to take the attack action once per turn.
Relentless Strikes: Starting at 10th level, you gain advantage on attack rolls at the start of combat. This effect continues until the end of a turn in which you do not hit an enemy with an attack.
Improvised Medic: Starting at 15th level, you gain access to specialized medical supplies. You have a number of these supplies equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
As an action, you can expend one or more uses of these supplies to heal yourself or a creature within your reach. Roll 1d12 for each use expended, and the target regains hit points equal to the total rolled.
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