Gerret Bill's Map of Pills ...and more.

SSSSssssss Greatings, cousin!

This is a compendium for merchants with sense.

I have literally dedicated half of my life to writing this, so you can bet your ass that this is important sssstuff.
No shit – too many fools sell their ingredients TOO CHEAPLY and offer their elixirs in the WRONG PLACES.

Bills are no fools! This guide will surely ssssave you a LOT OF TIME. ...A LOT OF TIME.

You're welcome.

Gerret Bill

SSSSSSSSSS. My S-writing really looks awesome, doesn't it. S

I. Basic Survival Principles on the Road

  • You can't sell corn bread to corn farmers, man. Sell your stuff as far as possible from where your stuff is collected.

--> handwritten note from another Bill:
DON'T SELL YOUR PILLS IN SETTLEMENTS – SELL THEM ON THE ROAD!

  • The Wave is not your enemy if you know how to make USE of TIMING:
  1. Get ready when the Wave is at its highest point.
  2. When it retreats, you RUN and COLLECT! Follow the shore & take whatever the Ago Sea gives you. Don't try riding the tide with a canoe or ssssomething – the risk is not worth the advance. (This has been tested to the cost of my dear cousin's life, Ruppi B.H.)
  3. The further you go, the better the catch. DO NOT walk into the desert for more than three days before turning back, or YOU WILL regret it.

II. Choose one Profession (not more, man)

You can't have everything, man. Don't waste your days on Cultivation. There won't be enough time for more than ONE profession for most of us, let's be real.

  • Go for MAKING STUFF
  • Or go for SELLING STUFF

I ssspare you the time and found the BEST places to get rich FAST:

Merchant ProfessionAlchemist Profession
Hatchlings: Go to the Shell-Road and WAIT. Try not to die, cousins will come sooner or later to pick you up.Rule No. 1:
Take a crash-course at Luzer's Green Lung or at the Alchemist's Guild (mandatory!!)
Shell Road merchants - be a nice cousin and leave ssssome shells from time to time. The Shell Road is THE PLACE TO BE for networking & road trade.Rule No. 2:
Pay others for your first pill experiments. They WILL fail, people WILL be injured. You have to calculate that in, man.
If you can't use the Shell Road for any reason, try to settle down as close to the Shell Road as possible. The Road grants you supply & customers.Places for learning new pill recipes:

1. Healing Pills
- Luzer's Green Lung
- Melting Village (follow the Eagle Symbols)
- Seven-Leaves-Tribe

2. Morph Pills
- The Quadrupedal
- Alchemist's Guild

3. Combat Pills
- The Lucky Bastard
- Fulso (wherever he currently works)

handwritten note from another Bill:
DON'T GO TO THE Ochintis Dynasty !!! It's a TRAP!
Second Tier Products:
If you have second tier products, try your luck in the Free City of TeelSettlers are POOR. They will buy ANYTHING.

Top Tier Products:
The best place to sell your Top Tier Sssssstuff is Mizar (!) Mercenaries pay good prices for high quality healing pills.

Shell Road Details

The exact trail of the road is always changing and not linear. Leave some shells wherever you find interesting sssstuff, man. The Road will follow. Here's a basic map for better pattern recognition:

A Bill's Duty (!!!)

As every hatchling from the Cauldron region MUST KNOW, Juru Man Drago is and always will be a friend of the Bills. If you're a Bill from The Moor, and happen to come close to the Cauldron, show some respect anyway and bring a gift to the shrine at the old Dungeon. You know, why!

Gerret Bill's Map of the Cauldron

Note: We have made our best effort to locate Drago's Dungeon entrance as accurately as possible, based on the evaluation of the Nidus Nest position and measurements of local magnetic waves. However, since this map was drawn by a lizard (based on thermology and magnetic fields), geographic accuracy cannot be guaranteed.

— Editor

Don't lose this travel guide on the road, man
– Be nice, give it to a cousin

SSsss


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