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Rogue


Rogues are known by many titles: ne'er-do-well, double-dealer, thief, con-man, and even sometimes pirate. In general, they have a different view of society, rules, and morality than most others. They really don't see in black and white so their entire world is grey. The closest they come to living within the law is when they are being lawless for a group, country or crown, such as being a privateer, spy or even an assassin.

Starting Skills & Attributes


Starting Attribute: Agility d6
Starting Skill: Stealth d6
Starting Skill: Thievery (Agility) d6
Starting Skill: Arcane Touched (Spirit) d6 Max d8


Hindrances:
Wanted (Major): The character is wanted by a local level and state level authority.
Greedy (Major): The individual is obsessed with wealth and material possessions.

Free Edges:

Thief: +1 Thievery, Athletics rolls made to climb, Stealth in urban environments.

CHOOSE ONE OF THE FOLLOWING:

Assassin: +2 to damage foes when Vulnerable or assassin has The Drop.
Free Runner: Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).
Extraction: One adjacent foe doesn't get a free attack when you withdraw from close combat.
Type
Intelligence Gathering

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