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Arcane Background Gifted

Arcane Background (Gifted)

    Arcane Skill: Gifted Focus Essence (Spirit)
Starting Powers:
4
Power Points:
20
Power Point Recharge:
Once per day, roll Casting Die then multiply by Profession Multiplier listed below round up.  
Profession Multiplier
Druid 6
Shaman 4
Ranger 1
Spell List: All Powers or Spells listed in Mast Spell List.   Background: Gifted Players are born with the ability to manipulate and use essence. Expecting mothers often report that the unborn child can use essence while in the womb, including telepathic communication with the mother. They do not have a deity other than Z'An-ya herself.   NOTE: Gifted people are very easily over charged with power points. Being overcharged for long periods can be very dangerous. Any spell failures while overcharged are considered critical failures and backlash applies. Spell Casting modifiers for over charged caster are in chart below .
Hours 0 to 6 7 to 12 13 to 18 19 to 24 More Than 24
Modifier None -2 -4 -6 + Special
Special Note: The caster loses the ability to use magic for 1d6 day(s). If the dice Aces, the caster dies and they explode in essence fireball. Use large blast template damage equal to (Total PP) x d6 damage.

Druid

Z'An-Ya has tasked the Druids with protecting the people and Terra from the corruption of essence and chaos.  
 

Shaman Healer-Medicine Man

Shamans are the healers of the people and the land.    
 

Ranger

  Rangers are the gifted protectors of people and the land. Rangers are Arcane Knights of nature that have sworn swords and lives for this very task. Unlike other knights, they do not own land or have castles or squires. On, Terra they are often more respected.
Type
Arcane

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