BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Tehra II Out of The Woods

Created by

It's a big world out there. Dragons roost on high mountains. Kings and Emperors vie for territories. Bards sing songs of wistful women and waist-high wanderers. Tehra has seen more than its fair share of violence, but the land soon forgets. Soon after dwarves abandon an old mine, the bats and spiders happily overtake their new home. When the rains dry and mankind moves to fairer climes, vines and grasses tear down their once vaunted castles in short order.   Nature is everywhere on Tehra, but nowhere so revered as deep in the heart of the Pemeri jungles. Rich with the old magics of the elves and druids, the area attracted the attention of the fey who journey from their home in the feywild to cavort among men. The village of Brimblestrak, your home, sits at the heart of the forest. Playground to fiend and fey alike, the surrounding forests are far from tame, but the locals have struck peaceful accord with the majority of the local fey. Home to not only manfolk, but Sylvani, pixies, satyr and myriad other curious denizens, Brimblestrak plies its trade in curiosity. With so many fey, trickery is always afoot. Normally harmless, these playful beings constantly look to spark a laugh, a dance or drunken dalliance.   When things aren't so harmless, the adventurer's guild is always on task, setting things right as best they can. Those who wish to strike out and make a name for themselves slaying dragons and purging ancient tombs of their evil, must first attain a guild badge. Most places in the world do not take kindly to vigilantes and Brimblestrak is no exception. With a guild badge, however, one can hold their head high and strike out on the quest of their dreams or have the dustmen fish their badge from a steaming pile of dragon dung, whichever comes first.

Tehra II has 1 Followers