Aether Flu
Aether Flu is a destabilising arcano-biological illness caused by prolonged or unshielded exposure to unstable aetheric currents or toxic environmental pockets where corrupted aether condenses. Aether Flu affects both the physical body and the metaphysical components that interact with aetheric energy, such as the natural flow of mana channels, spirit threads, or inner resonance pathways. Further, Aether Flu induces severe physiological and metaphysical symptoms, including fever, disorientation, flickering auras, and uncontrolled spark discharge.
Common Exposure Sites:
Field Signs of Onset:
Emergency Protocol:
Aether Flu Updates for 7th Edition
Transmission & Vectors
Causes
Symptoms
Treatment
Herbal Treatments
Alchemical Remedies
Magical/Spiritual Treatment
Prognosis
Symptom Progression
Early Stage (24 Hours)
Mid Stage (Day 2–3)
Late Stage (Day 4–8)
Sequela
Long Term Effects
Prevention
Epidemiology
History
Ancient Era
First documented during the Era of First Ley Awakening, when early civilisations discovered natural aether. Initially believed to be a curse from elemental spirits.
Age of High Alchemy
Alchemists identified that different regions had varying aether purity. The first Aether Purge tonic was created.
Age of Time Travel
Widespread outbreaks occurred due to rushed temporal jumps. Modern chronomancers treat it as an occupational hazard.
Contemporary Understanding
Now recognised as a manageable but potentially dangerous condition requiring respect for aether forces.
Cultural Reception
Cultural Superstitions
1. The Spark Curse Myth
Some rural settlements believe Aether Flu isn’t an illness but a punishment for overusing magic frivolously.
2. The Shimmering Bride Tale
A popular ghost story claims that if you see iridescent blotches on your skin the night before your wedding, your marriage is doomed unless you sleep with a grounding stone under your pillow.
3. “Never Look Directly at a Ley Storm” Rule
Children are taught that watching a ley storm causes the Flu, even though it’s the exposure, not the sight, that’s dangerous.
4. Aether Knots for Protection
Folk mages tie small knots in blue thread and wear them around the wrist. They believe each knot “catches stray aether before it gets into your blood.”
5. Avoiding the Sick
Despite it not being contagious, many cultures avoid interacting with Aether Flu victims, fearing “aura contamination.”
6. Ritual Bread Offering
In some high-aether regions, people bake a special loaf with frostmoss and silverleaf and leave it on doorsteps during Aether Storm Week as a ward.
Classification:
Arcano-biological affliction
Also Known As:Morbus Aetheris or Shimmering Sickness
Risk Level:Moderate (High during Aether Storm Seasons)
Warning:
In severe cases, the victim may temporarily lose access to their mana channels entirely, resulting in violent feedback if forced to cast.
Do not attempt magical healing on an unstable aura unless trained.
Original Field Guide Entry Written By:
Thangwen Sercetari
Field Guide Edition 7 Updated By:
Bri McMahon & Andy Dastardly
The Aether Flu & You
Triggering Exposure
A character must make a Fortitude/Constitution save when:Catch The Flu Did Ya?
Stages of the Aether Flu
Stage 1 (Mild) — Duration: 1 day
Effects:Stage 2 (Moderate) — Duration: 2–3 days
Effects:Stage 3 (Severe) — Duration: 4 - 8 days
Effects:Now Take Your Medicine
Cure & Treatment
Herbal/Alchemy Items
Silverleaf Tea (Common):
Grants +2 on daily recovery saves.
Frostmoss Poultice (Uncommon):
Reduces the stage by one step after two applications.
Aether Purge Tonic (Rare, unpleasant):
Immediate recovery, but character suffers 1 level of Exhaustion/Fatigue.
Chrono-Root Distillate (Rare; time-related cases only):
Stabilizes temporal resonance; grants immunity to Aether Flu for 24 hours.
Magical Treatment
Lesser Restoration reduces the stage by one.
Greater Restoration or equivalent cures instantly.
Aura Rebinding Ritual (unique spell):
Preventative Measures
Equipment
Resonance Dampener Amulet: +2 to saves vs Aether Flu
Aether Mask: Immune to mild exposure
Leyline Boots: Reduces DCs by 2 when walking near rift fields
Skills & Abilities
Proficiency in Arcana or Nature grants advantage on the initial exposure save.
Characters aligned with aether (e.g., sorcerers, druids, artificers) have a reduced chance of contracting the Flu.

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