Find Familiar

Effect

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. You may also pick a custom familiar with the rules on the Custom Familiar Rules page. If you have anything that lowers the amount of traits for the find familiar spell, you must use the custom familiar rules. The familiar appears in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.  

Familiar Mechanics

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar cannot attack as a normal creature but instead, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction. It can take other actions as normal.   When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.   While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.   As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.   You can’t have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.   Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.  
  • A familiar is unable to act as a trainer in any capacity.
  • A familiar is considered to weigh 3lbs unless otherwise stated.
  • Custom Familiars can only be switched to a different custom familiar after a long rest and new casting of the spell.
  • Familiars are unable to use/apply consumables with their actions.
  • Familiars are unable to maintain connection with the world after their summoner dies and are pulled back to the spirit plane.
Material Components
V, S, M*   * - (10 gp worth of Arcanist Incense that must be consumed by fire in a brass brazier)
Gestures & Ritual
This spell can be cast as a ritual.
Related Discipline
Wizard
Related School
Conjuration
Effect Duration
Instantaneous
Effect Casting Time
1 Hour
Range
10 feet
Level
1

Comments

Please Login in order to comment!