Armor

Modern

PL1

Leather Vest

Type
O
Mass
7
Availability
Common
Type
O
Hide
Cost
350
Damage Absorption (LI/HI/En)
d6-2 / d6-4 / d6-4
PL4

Laced Parasol

Type
O
Mass
1
Availability
Restricted
Type
O
Hide
4
Cost
5000
Damage Absorption (LI/HI/En)
2 / 2 / 1
PL4

Laced Fabric

Type
O
Mass
-4
Availability
Common
Type
O
Hide
5
Cost
3500
Damage Absorption (LI/HI/En)
d4 / d4 / d6-2
PL4

Laced Leather

Type
O
Mass
8
Availability
Controlled
Type
O
Hide
1
Cost
7500
Damage Absorption (LI/HI/En)
d6-1 / d6-2 / d6-3
PL4

Plate Mail Combat Armor /+2

Type
O
Mass
25
Availability
Restricted
Type
O
Hide
0
Cost
12000
Damage Absorption (LI/HI/En)
d6+2 / d6-3 / d6-4
PL4

Laced Plate Mail Combat Armor /+2

Type
O
Mass
30
Availability
Restricted
Type
O
Hide
0
Cost
25000
Damage Absorption (LI/HI/En)
d8+2 / d6 / d6-2
PL3

Combat Armor Combat Armor /+1

Type
O
Mass
8
Availability
Military
Type
O
Hide
+2
Cost
950
Damage Absorption (LI/HI/En)
d6-1 / d4+1 / d4+1
PL3

Heater Shield

Type
O
Mass
4
Availability
Military
Type
O
Hide
+2
Cost
250
Damage Absorption (LI/HI/En)
2 / 1 / 0
PL4

Juggernaught Power Armor /+5

The Juggernaught armor is an Alchemical Power armor that is used by the elite Knight Commander forces of the Espen Military. It is the pinnacle of Espen Armor engineering and a true descendant to the Plate mail of the knights of Old. The Juggernaught armor allows its user move into the battlefield in high speed and enhances their strength (+20% movement, +4 Strength). The armor is also equipped with an onboard cannon and powered hammer and shield taking energy from the same alchemical battery powering the suit.

Type
G
Mass
80
Availability
Restricted
Type
G
Hide
+4
Cost
250000
Damage Absorption (LI/HI/En)
d6+2 / d6+2 / d6+1
PL4

Radiant Shield Brooch

30 Points of protection that can be recharged over time. It loses 3 points for each mortal damage, 2 for each wound and one for each stun.

Regeneration: The shield recharges 1 points up to its maximum each sixth when in open air under sun or bright light. It does not recharge in dark rooms.

Type
Armor
Mass
1
Availability
Restricted
Type
Armor
Hide
+4
Cost
Damage Absorption (LI/HI/En)
* / * / *

Vaulter

PL7

Vaulter Armor Armor Operation - Combat Armor /+1

Full body armor covering every part of the body in its entirety.

The Armor also has a dedicated location to protect a power core ( Radiant Shield Brooch ) and an automatic injector that can apply a Asclepius Salve or similar compound when the health of the wearer is extremely compromised.

The visor of the helmet provides tactical data giving the wearer -1 to All Perception checks and allows for Heat and NIght vision. "Commander" helmets are also able to provide target tracking giving -1 to All Tactics - Infantry checks and have a protect slot for a crystal

"Noble" helmets include all the capabilities of a commander helmet and provide a neural link between the wearer and the helmet (the wearer will need to have a Neural Interface installed for this to work and take the benefits in Accuracy and Perception

Type
G
Mass
12
Availability
Restricted
Type
G
Hide
-3
Cost
Damage Absorption (LI/HI/En)
d6+2 / d6+2 / d6+2

Armor provides an extra layer of protection making sure that incoming blades, clubs bullets and all other sort of damage faces some resistance before impacting with its target


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