Pre-Deployment Handbook: Penumbra
A series of extracts from Mars Homefleet's Pre-Deployment Handbook, preparing soldiers and personel for deployment to Mercury.
Geography
The dayside, the diurnal zone, of Mercury is the active theatre for this conflict. Our main base Penumbra is a migratory convoy that stays in the terminator between night and day. We are supported by orbital station and command center Caduceus.The Homefleet Geographic Survey (HFGS) has divided the planet into 15 quadrangles (quads). Each quad is numbered from 1 to 15, going north to south, east to west from the meridian (Hun Kal).
M1 Borealis
The primary source of water ice on Mercury. Outposts are maintained in key M1 locations to secure this vital transport line. The supply is managed by Borealis Ice Mining.The subsurface temperatures at the northern pole remain below freezing, even at the peak of the diurnal season. Although the polar temperature is stable, the permafrost in the southern regions of Borealis is rapidly deteriorating. As subsurface ice thaws and evaporates, hills collapse, and the ground is torn open. M1 operations must be prepared for disaster: rock falls and landslides are to be expected.
Climate
The rotation of Mercury is in resonance with its orbit. A full solar cycle lasts approximately 176 days. The diurnal and nocturnal seasons last 76 days, while the transitional dawn and dusk seasons last 12 days. The atmosphere has been weakened, heightening the peak temperatures to extremes.Travelling with the terminator lets us avoid the hazards of the diurnal and nocturnal climates. The atmosphere is still thin, and will sometimes not be sufficient for breathing. We recommend that you stay indoors for sufficient oxygen. Despite the smaller size, Mercury has a gravity equivalent to that on Mars.
Diurnal Climate
The Solar Pulses always strike the DZ, so too must our counter offensives. Heat is the cause of more casualties than the scourge. Wear the cooling suit, and apply generous amounts of sunscreen. Stay in the shade when possible.
Acclimatization to the DZ will begin shortly after your arrival. To acclimitize, you will be preforming progressive amount of physical exercise at the edge of the DZ. Use the chart in the appendix to determine what amount of water you and your companions will need depending on the temperature and time.
Make sure you, and your squadmates, are drinking according to the hydration chart.
In the event of a heat injury, remember the COOL FIRST principle. Make sure to cool the injured person down before you transport them.
Cooling Suit
The cooling suit must be plugged into your venous system for full effect. Simply match the colour of the tube to the colour of the port: blue for cool, white for intravenous.
Radiation
Before operations, make sure to cover any cuts or scratches on your skin. Assume any dust or debris in the DZ is radioactive.
2 Place the clothing into a contamination bag or other sealable receptacle. Seal it, and place it in a contamination safety disposal. If you do not have access to a safety disposal, place the bag far away from people.
4 Wash exposed skin first, such as hands and head. Keep eyes & mouth closed. Wash by lathering & rinsing. Do not scrub.
5 Once your hands and face are clean, make sure any cuts or scratches are covered. If you have an exposed cut or scratch, you must report to a medic.
7 Dry off with a towel, then place any towels used into a contamination bag or other sealable receptacle. Seal it, and place it in a contamination safety disposal. If you do not have access to a safety disposal, place the bag far away from people.
8 Get dressed in new, clean clothes.
Nocturnal Climate
The nocturnal climate reaches extremely low temperatures. The heat of the diurnal season quickly evaporates. The nocturnal zone (NZ), the side that is currently facing space, brings its own challenges. We try to do any operations that do not have to be in the DZ while the region is at the terminator, transitioning between the DZ and NZ.The greatest danger in the NZ is not the temperatures. When the magnetic energy of the sun collides with Mercury's magnetic field, snap twisters can form and tear away the atmosphere, water, and loose objects. Personel operating in the NZ must remain tethered at all times. Make sure that you, and anything you wish to keep, remains well anchored to the surface.
Hazardous Weather
Hazardous weather occurs in all regions of Mercury, whether in the DZ, NZ or the terminator.Magnetic Storms
Magnetic storms are common, and pose a danger to fine instruments. These magnetic storms are fuelled by solar pulses, and are so powerful that the energy from the storm can overload the instruments. Turn off sensitive instruments, and keep in mind that the power of the storm may power up the instruments anyway. Verify any readings, and do not give any sensitive information over radio during a storm.If navigating a vehicle or craft in a magnetic storm, use the protocol described in chapter # to orient and navigate.
Auroral Storms
After a magnetic storms, auroral storms may follow. These storms appear as colourful bands of dancing light across the surface. When close, they first appear as a glow, which flare up as more of the atmosphere is ionized. The electric energy of these storms can light up electric circuits in abandoned cities.Auroral storms are a sign of dangerously low atmosphere. Should one be observed, put on masks and breathing devices. Be aware of a higher risk of radiation, and decontaminate when you return to base.
Migration
Our base Penumbra travels with the terminator of Mercury, staying between the extremes. We travel to the edge of the diurnal zone, and stay until night catches up to us. Then we decamp and travel to the edge once more.Protocol for Migration Our goal is to deploy our shelters in 45 minutes, and decamp for migration in 45.
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This is so cool! I am not really sure what this base is supposed to look light so I am sort of imagining it as a giant hermit crab looking thing that wakes up every once in a while to move to a better location.
That's a fun idea! It's more like a convoy of vehicles, some of them are like really square camper vans with barracks in them, others are really huge hexagons with spacecraft on them (they function almost like mobile helipads), plus a lot of temporary tents that get taken down before they move.
Solaris -— a sapphic space opera
Creator of World of Worlds | Camp Chill | Comment Carolers
Thank makes a lot more sense lol