The Adversaries are Real. The Price must be Paid. Allies are waiting but the journey is treacherous. Are you willing to pay the price to redeem their souls? Are you willing to sacrifice to deliver them?

Simon Picazo 4moons

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Four Moons Redemption is both a series of novels and a board game. The kingdoms of the four moons and the characters that live under them are a rich collection of redemptive relationships that foster under the heavy oppression of the Four Moons and the Beasts that roam the kingdom.
4moons REDEMPTION GAMEPLAY for TABLETOP and ONLINE
The GAME is to UNLOCK, REDEEM & DELIVER CHARACTERS to their HOME HEX or to PRISON HEX 32 OR 39 in order to collect VICTORY POINTS for INDIVIDUAL OR GROUP VICTORY. Each CHARACTER is either a: REDEEMABLE, ALLY or ADVERSARY. Any PLAYER TOKEN occupying any point of a HEX can pay 5 of any RESOURCE which Unlocks the HEX and gives them a TREASURE from a randomized pool of 33 of each type of CHARACTER plus a variety of other Treasures including ROADS, PAPERS, HORSES etc.

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RESOURCES are gathered by controlling HEXAGONS around the board by majority CONTROL using ROADS which are given during SETUP and PURCHASED throughout the game. A HEX marked by a DESOLATION (1x-6x) only yields its RESOURCE after the TAX is paid to the DESOLATION under pain of TOKEN DEATH.

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GAME PLAY after SETUP consists of ROLLING 4 different D6 Dice. (1) RESOURCE D6 which YIELDS either: FOOD, WATER, HAY, WOOD, STONE, METALS to all HEXes that are CONTROLLED by a PLAYER. (2) DESOLATION D6 REVOLVING counterclockwise ATTACK by the 8 DESOLATIONS shown on the RONDEL OF DESOLATIONS which determines the specific DESOLATION ZONES 1x, 2x, 3x, 4x, 5x, 6x which will DEMAND TAX from those who CONTROL or OCCUPY with PLAYER TOKENS the HEXes marked by the FACE VALUE of the DESOLATION D6 thrown.