Seasickness PF
Seasickness
Range: 100 feet (30.5 m).
Duration: 30 seconds (2 rounds) per level of experience.
Saving Throw: Standard.
P.P.E.: Five
Characters who fall victim to this spell are immediately struck with an intense bout of seasickness, unless they make a successful save vs magic. Even if the character does not normally get seasick, he will feel the effects.
Victims feel nauseous from any kind of movement, even a gentle swaying, as well as from the sight of rolling waves and the smell of fish and sea- food.
Penalties: Reduce speed by 75% (even his own movement causes nausea), -2 to strike, parry, and dodge, and is -12% to all skills as his stomach does the occasional tuck and roll. There is a 01-60% chance that the character vomits if he smells fish or seafood, makes a sudden movement, feels a bump, sharp turn or strong wave, or, gods help him, if he tries to lie down.
Vomiting causes the character to lose initiative, and two melee attacks/actions, and suffers an additional -4 to parry and dodge.
Note: Reduce penalties and duration by half if not actually on water or near enough to see or hear the crashing waves.