Seasickness PF

Seasickness

Range: 100 feet (30.5 m).

Duration: 30 seconds (2 rounds) per level of experience.

Saving Throw: Standard.

P.P.E.: Five

Characters who fall victim to this spell are immediately struck with an intense bout of seasickness, unless they make a successful save vs magic. Even if the character does not normally get seasick, he will feel the effects.

Victims feel nauseous from any kind of movement, even a gentle swaying, as well as from the sight of rolling waves and the smell of fish and sea- food.

Penalties: Reduce speed by 75% (even his own movement causes nausea), -2 to strike, parry, and dodge, and is -12% to all skills as his stomach does the occasional tuck and roll. There is a 01-60% chance that the character vomits if he smells fish or seafood, makes a sudden movement, feels a bump, sharp turn or strong wave, or, gods help him, if he tries to lie down.

Vomiting causes the character to lose initiative, and two melee attacks/actions, and suffers an additional -4 to parry and dodge.

Note: Reduce penalties and duration by half if not actually on water or near enough to see or hear the crashing waves.

Related School
Wizardry
Effect Duration
30 seconds (2 rounds) per level of experience.
Effect Casting Time
1 action.
Range
100 feet (30.5 m).
Level
2