Medical
Medical Skills
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Animal Husbandry
This area of study provides the character with a knowledge of the care, feeding, breeding, reproduction, treatment and behavior of domestic animals.
This includes cattle, sheep, goats, horses, ducks, chickens, and similar creatures (see horsemanship for breeding horses).
The percentile number indicates the degree of knowledge and skill one has about animals and their care. Reduce the skill ability by half when caring for captive or injured wild animals.
Base Skill: 35%+5% per level of experience.
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Biology
Basic understanding of anatomy, physiology, reproduction, animal behavior, how to identify and classify new organisms, and the location, identification and function of known internal organs in man and many humanoids, monsters and animals.
The character can also perform autopsies and remove and preserve specimens.
Base Skill: 30%+5% per level of experience.
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Brewing
Is the making of fermented alcoholic beverages from grains or fruits. This specifically includes wine, mead, ale, beer and moonshine.
Stronger alcohol, such as brandy, rum, and whiskey, are not included, nor are champagnes or fine wines.
The first percentile number indicates the chance of success (a failed roll means a ruined batch of booze).
The second indicates the quality of the brew - the higher the number rolled the tastier the drink).
Base Skill: 25%/30%+5 % per level of experience.
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First Aid
Rudimentary medical treatment which includes how to stop bleeding, bandage wounds, administer CPR/artificial respiration, and the treatment of fevers, rashes, minor bums and minor cuts, bruises and injury.
Base Skill: 30%+5% per level of experience.
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Holistic Medicine
Training in the recognition, preparation, and application of natural medicines usually made from plants and their parts (roots, leaves, fruit).
The holistic doctor is basically a natural pharmacist and naturalist who creates drugs from vegetation and studies common ailments. The character can find and use plants to create salves, balms, ointments, and lotions to soothe burns, boils, rashes, and insect bites, and reduce swelling, as well as create local anesthetics, and to heal wounds faster (twice as quick as normal).
Potions and tonics are created to settle upset stomachs, reduce pain, negate poison, and induce drowsiness or hallucinations.
The individual can also make alcohol, herbal poisons (hemlock and mandrake for example), and antidotes for herbal poisons. The student of herbology also has a good knowledge of plant lore, when and where to find healing plants, edible fruit, berries, roots, and bark, as well as how to use and/or avoid dangerous flora.
The character can also preserve foods and knows how to set and mend bones, bandage cuts, stop bleeding and suture cuts. Note: Plants are seasonal and the right root or leaf may not be readily available at certain times of the year/season, or may be found exclusively in remote regions or distant places. Game Masters should use a certain amount of common sense and drama with this skill.
Base Skill: 30/20%+5% per level of experience.
The first percentage number is the herbologist's ability to accurately diagnose the problem.
The second percentage number is the healer's skill at successfully treating the problem with herbs and make healing teas, tonics and salves.
A failed roll means the treatment or concoction did not work.
Modifiers: -10% to treat disease, infection, and poison, -20% to treat internal injuries, -15% to cauterize, - 1 0% to treat monster races (wolfen, ogres, trolls, etc.), - 30% to treat alien creatures; cannot perform surgery or amputation.
Bonus: This skill provides a bonus of +10% to the brewing and preserve food skills.
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SurgeonlMedical Doctor
The surgeon of the Palladium World is a primitive version of our own modern, medical doctor. The character is a trained surgeon with a knowledge of anatomy and a basic understanding of infection, the symptoms of disease and biology (also see holistic medicine).
Areas of training include: medical disciplines, code of ethics, physiology (muscle, tissue/skin, bones, respiratory system, blood, body fluids), basic pathology (disease, its structure and function; very limited compared to modern medicine), rudimentary pharmacology (use, reaction, and interaction of common herbs, ointments and potions), and techniques and methods of data collection.
However, the main focus is on surgery.
Surgery includes the precision use of knives and scalpels for medical purposes, sewing cuts closed, removing warts and growths, delivering babies (by C-section if necessary), realigning and set broken bones, amputating limbs, cauterizing wounds, surgically removing foreign objects (i.e. arrows, etc.), stopping bleeding, surgically stop internal bleeding, repair internal injuries, and the general treatment of wounds and disease.
Base Skill: 30/20%+5% per level of experience.
The first percentage number is the surgeon's ability to accurately diagnose the problem.
The second percentage number is the doctor's skill at successfully treating the problem.
Modifiers: -20% to treat disease, -15% to treat internal injuries and infection, -15% to amputate and cauterize, -10% to treat monster races (wolfen, ogres, trolls, etc.), -30% to treat alien creatures.
Reduce skill ability by half when trying to use or negate poisons and herbs (not applicable if holistic medicine is known).
Requirements: Must take the biology skill; mathematics and holistic medicine are helpful but not required.