Magic Potions
Magic Potions
All magic potions are sold in single doses and last for ten minutes unless indicated otherwise. Longer lasting potions with double the duration (20 minutes) are sometimes available but cost double the price.
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All-Purpose Remedy: A tonic that cures a number of miscellaneous ailments within 15 seconds after drinking! Eliminates headaches (reduces migraine to half), slight fevers, stuffy head/sinus, runny nose, minor stomach ailments, incontinence, hiccups, and drunkenness (instantly sober). It tastes terrible but works great. Cost: 300 gold. Note: It does not help against magic aliments, curses or faerie food.
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Chameleon
Same as spell magic and costs 600 gold.
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Change Appearance to Look Older
Increases the character's appearance (only) by twenty years; used for disguise. Lasts 8 hours. Cost: 600 gold.
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Change Appearance to Look Youthful
Reduce the character's appearance (only) by Fifteen years. Lasts 8 hours. Cost: 600 gold.
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Change Aura
By drinking the potion, the user's aura is changed to appear I D4+1 levels weaker or higher/more powerful than it really is (user's choice, made by concentrating on the desired effect). Cost: 750 gold.
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Charm
Same as spell magic and costs 500 gold.
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Death Trance
Causes the user to go into a death-like state for 12 hours. Versions of this potion are available with different durations. 8, 6, 3 and 1 hour versions are most common, as well as a 15 minute version. Cost: 550 gold.
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Dragon's Breath
Drinking this potion allows the user to breathe fire (3D6 damage, 01 -25% chance of igniting combustibles) once per melee round for five minutes. Cost: 1 200 gold.
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Fleet feet
Same as spell magic and costs 800 gold.
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Fly (as the eagle)
Same as spell magic, costs 1,200 gold.
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Foresee the future
Divination same as clergy, costs 800 gold.
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Gullet of Iron
This potion makes the user invulnerable to the effects of alcohol, drugs, spoiled food, contaminated water and other non-magical substances for one hour. It also makes any food eaten during this time taste especially good. Cost: 600 gold.
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Healing
1D6 hit points or 2D6 S .D.C. are restored. Cost: 400 gold.
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Healing (superior)
2D6 hit points or 4D6 S.D.C. are restored. Cost: 800 gold.
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Invisibility
Same as spell magic and costs 800 gold.
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Impervious to cold
Cold does no damage and costs 400 gold.
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Impervious to fire
No damage and costs 600 gold.
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Love charm
Same as spell magic and costs 600 gold.
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Mystic Nourishment
Drinking this potion not only negates the user's need to eat for three days, but magically provides the nourishment and vitamins equal to three days of food. Popular as a survival device among explorers, adventurers and warriors. Cost: 750 gold.
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Mystic Water
Drinking this one vial of potion negates the user's need to drink water and magically keeps him from dehydrating for 24 hours (it as if he's had plenty to drink regardless of the level of exertion). Cost: 1000 gold.
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Negate Magic Potions
1-65% chance of negating any magic potion but causes nausea for 1D6 hours. Cost: 1,200 gold.
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Negate Poison
1-90% likelihood of negating any type of natural poison, but only 1-35% chance of negating magic poison like those from the bite or stinger of some creatures of magic. If successful the poison is instantly negated, however, damage suffered before drinking the potion remains. Cost: 500 gold.
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Potent Belching
One round after drinking this potion, the character can belch forth an incredibly powerful blast of noxious air.
Range: 20 foot (6 m) straight line or a six foot (1.8 m) radius.
The stink is so bad that it makes eyes water and nose hairs bristle.
Everybody affected is distracted and annoyed; -2 on initiative, -1 to strike and -5% on skill performance.
In addition, the belch is quite loud and repulsive to "civilized" folk.
Each magically enhanced belch counts as one melee action/attack, and can be used to increase the size of the stink zone, or to keep the smell going (it fades after one minute). However, the penalties are not increased by multiple burps. The magic belching ability only lasts four minutes per potion.
Note: The belches from Orcs, Ogres, and Trolls are worse than any other races; double the penalties and duration of the stench. According to rumor, this potion was inspired by or based on a rare Faerie Food. Cost: 1,000 gold.
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Sleep
Same as spell and costs 600 gold.
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Shrinking (reduce to six inches)
Same as magic spell and costs 800 gold.
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Size of the Behemoth
Same as spell magic and costs 900 gold.
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Speaking in Tongues
Identical to a weird spell created by a Wizard's Guild in Caer Itom, this potion robs the user of his ability to speak clearly. For the next 10 minutes, the user's every spoken word will come out as unintelligible gibberish. What's worse, the user will only hear himself speaking clearly and succinctly, and will have a difficult time realizing why nobody can understand what he's saying.
Spell casting, performance of spoken rituals, mass and singing are impossible. Cost: 800 gold.
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Superhuman Strength
Same as spell magic and costs 1,000 gold.
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Superior Resistance
Confers a +4 bonus to save versus magic illusions and psionic or supernatural possession. Cost: 900 gold.
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Speed of the snail
Same as spell magic and costs 800 gold.
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Sweetsong
Used by mediocre minstrels and nobles everywhere. The potion instills the user with an absolutely incredible singing voice for 30 minutes. Cost: 300-500 gold, but sometimes higher if there are a lot of second-rate singers in town.
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Turn self into mist
Same as spell magic and costs 1,500 gold.
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Truth Serum
Forces victim to tell the truth. Two questions can be asked per melee round. Cost: 800 gold.
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Metamorphosis (superior; any form except mist)
Same as spell magic and costs 3000 gold.
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Blind
Same as spell magic and costs 1,000 gold.
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Mute
Same as spell magic and costs 800 gold.
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Tongues
Same as spell magic and costs 500 gold.
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Swim as a Fish (minor)
Same as spell magic and costs 600 gold.
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Might of the Palladium
Adds one additional attack per melee round and a bonus of +2 to strike, parry, dodge, and damage! Cost: 1,500 gold.
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Note: Characters who are forced to drink a potion get to save vs non-lethal poison (16 or higher)
