Skills Index


D&D 5.5e Skills Index


The skills of Dungeons and Dragons 5.5e are simple in scope and scale. To better curate this system for running the Monothic Vault Campaign, several skills have been added. Other campaigns may adopt any or all of these changes. The only changes listed here that are found in all Realms of Ravare campaigns are the changes to Arcana, separating it into three skills dependent on which mental attribute is used in the roll.

Default Skills

  • Acrobatics
  • Animal Handling
  • Athletics
  • Deception
  • History
  • Insight
  • Intimidation
  • Investigation
  • Medicine
  • Nature
  • Peception
  • Performance
  • Persuasion
  • Religion
  • Sleight of Hand
  • Stealth
  • Survival

Homebrew

  • Engineering
  • Exoterics
  • Science

Alterations

  • Glow Arcana
  • Primal Arcana
  • Faith Arcana
While the three forms of magical energy within the Realms of Ravare are close enough, they can all be understood by the study of Arcana, but they require different attributes to interact with.
  • For Glow, use your Intelligence Modifier.
  • For Primal, use your Wisdom Modifier.
  • For Faith, use your Charisma Modifier.




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