Mootward Campaign Guide
Campaign Summary
Many roads cross the forest of Adurvech like crude stitches holding together civilization. But these roads are far from safe. Beasts of the night, monstrous undead, and even the unfathomable creatures from the Muddle all threaten the safety of travelers. The initial plot would be protecting a variety of caravans as they travel from settlement to settlement and would lead to discovering forgotten paths that lead far beyond Adurvech.
I really like that you added campaign backgrounds! Also, it's a good idea to limit races to specific campaigns if there are going to be played in a specific area. I had always left it open within the 13 races of the world but... that may require a bit of work & imagination both on the player's and the gm's part.
The "Muddleborn" background also allows players to play as any race/class they want! It was my in-built attempt at restricting the players to help my own sanity and work load without ripping from them any of their favorite race/class combos they wanted to try.
Primary author of the NobleDark, Fantasy setting Realms of Ravare.