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Death

A serious topic to talk about. This is a campaign loosely based on the real world, and I understand that death is a sensitive topic to discuss, but I would not be doing anyone any favors for avoiding death. Yes, the player characters are superhuman, but that does not mean they are invincible and would not fall in combat. Death comes to everyone eventually and things will cease to exist, but that does not mean they are out of the game just yet.

A Word of Warning

The GM should talk about the concept of death to players who are not so easy on it, don't leave anything up to chance and always offer a listening ear, not a listening mouth.

To Play Another Character

This would be a base result whenever a player character dies, I understand that there are drawbacks to it, but this is how I want to alleviate it. Everyone starts off with one weapon as their magic item, a weapon that unlocks more things at their potential. When someone decides to make a new character I will give them the option to have the total number of weapon points carry over to the new character, or they can start anew.

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