Combat
Combat Cha-Cha
- Is anyone surprised by combat?
- All who want to take part in combat are transported to a predetermined map, where they align their characters for combat.
- Mark the places of each one participating in combat down. The party with the highest player initiative goes first, then the opposing party.
- Take Turns. The player with the highest initiative in the group goes first, then second-highest, and so forth. At the end of the group's lowest initiative player's turn, it will go to the opposing group.
- Continue taking turns until the opposing group is knocked out.
Surprised
Surprised creatures are automatically placed last in combat.Initiative - The Fast Goes First
Initiative determines the order in combat. No one rolls initiative, initiative would be handled as a base 10 + Int modifier. However, any ties will be broken by a dexterity score, and then by a d20 if there is still a tie. The highest of each goes first.Your Turn
On your turn you get, you can move up to your speed and take one actionDamage
Damage can take a lot of forms, from magical essences to raw physical might. These are the alternative damages most likely seen in Oshunmare. Aqua:: From raging tidal waves to bubbles of condensed water. Aqua can be seen as an alternative to force and cold damage. Astral: Things that can not be explained in the stars deal astral damage. Often radiant damage, but can also be considered as psychic, force, and necrotic. Corruption: Damage by pure malice and hatred. While most people in Oshunmare put this as necrotic, it is seen as a mix of bludgeoning, slashing, piercing, acid, and radiant damage, things that corrode a creature's skin and imbue with dark thoughts Nature: Power that comes from trees, grass, and all things nature. Considered a mix between force and, ironically, radiant damage.Remove these ads. Join the Worldbuilders Guild




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