Alchemy
Building an Alchemic Formula
All Alchemic Formulae, at their most basic, require three ingredients: a Base Reagent, a Prime Substance, and one Modifying Ingredient. Multiple Prime Substances and Modifying Ingredients can be used, but the minimum is one of each. You do not need to have an ingredient on-hand to design an Alchemic Formula, but you do need to have some knowledge of it (used it before, talked with a master about it, studied up on it, etc). Designing an Alchemic Formula requires an alchemist to spend A-day in their lab performing tests and research. This time can be modified as usual, up or down the Time Ladder for the usual 10% bonus/penalty depending on whether the alchemist is taking their time, or rushing through the process. The next four sections will go over each step in the Alchemic Formula creation process:The Base Reagents
There are four Base Reagents: Choleric Base, Melancholic Base, Sanguine Base, and Phlegmatic Base. Each can be acquired through mundane skill checks if there is no capability of purchasing or finding the required Base.- Choleric Base (Fire) - Symbolized and represented in your formula by Pot Ash, a Choleric Base is suitable for formulae that are focused on violent, emotion-inflaming, or leadership related effects. If an alchemist needs to acquire additional Choleric Base, they can spend 1-Day to process firewood into Pot Ash by passing an unmodified Athletics check. On a success, they gain +1d6 Choleric Base.
- Melancholic Base (Earth) - Symbolized and represented in your formula by Base Metals, a Melancholic Base is suitable for formulae that are focused on defensive, focusing, or bolstering related effects. If an alchemist needs to acquire additional Melancholic Base, they can spend 1-Day to collect base metals from the surrounding terrain by passing an unmodified Might check. On a success, they gain +1d6 Melancholic Base.
- Sanguine Base (Air) - Symbolized and represented in your formula by Powdered Animal Materials (bones, horns, hooves, etc), a Sanguine Base is suitable for formulae that are focused on social, luck, or risk-taking related effects. If an alchemist needs to acquire additional Sanguine Base, they can spend 1-Day to hunt animals and process their bones, horns, hooves, etc. by passing an unmodified Survival check. On a success, they gain +1d6 Sanguine Base.
- Phlegmatic Base (Water) - Symbolized and represented in your formula by Vitriol, a Phlegmatic Base is suitable for formulae that are focused on healing, emotion-depressing, and discussion related effects. If an alchemist needs to acquire additional Phlegmatic Base, they can spend 1-Day distilling Vitriol in a lab by passing an unmodified Scholarship (Chemistry) check. On a success, they gain +1d6 Phlegmatic Base.
Time Ladder
For mundane skills, gain +10% for each step down the Time Ladder you take to attempt a skill. Take -10% for each step up the Time Ladder you take to attempt a skill. Taking your time to accomplish a skill will make that skill roll more likely to succeed.
| # | Effect Duration |
|---|---|
| 1 | Instant |
| 2 | A few seconds |
| 3 | Half a minute |
| 4 | A minute |
| 5 | A few minutes |
| 6 | 15 Minutes |
| 7 | Half an hour |
| 8 | An hour |
| 9 | A few hours |
| 10 | An afternoon |
| 11 | A day |
| 12 | A few days |
| 13 | A week |
| 14 | A few weeks |
| 15 | A month |
| 16 | A few months |
| 17 | A season |
| 18 | Half a year |
| 19 | A year |
| 20 | A few years |
| 21 | A decade |
| 22 | A lifetime |
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