Weavemancer

Description

Masters of the weave, the inner workings of all magical states. They have access to manipulate grounded magic as they grow stronger, although it is harder to control stronger magics even with the access to it.

Many casters of this class fall prey to overzealous feats. An over use of any ability can cause extreme strain on the body, and this is especially dangerous with Weavemancers.

Level Benefits
Level 1 Weave Manipulation: The user can interact with the weave using their own Mana Points as an interaction point.
Level 3 Elemental Resistance: Pick an element and gain a resistance toward that element, but you will have reduced effeciency in manipulation of that element.
Level 5 Internal Weave Manipulation: You can now access the grounded magic within yourself, this is the place that many Weavemancers have torn themselves apart.
Level 9 Spell Weaver: You can now combine elements into other spells and augment any spell work.

Subclass

  • World Bender: These weavemancers specialize in the strands of the world, grants the following ability to the character: World Weave Manipulation: While changing natural elements of the world you can fuse natural elements together: (Water and Earth to make mud)
  • Soul Changer: These weavemancers specialize in the strands of the living, grants the following ability to the character: Soul Weave Manipulation: You can pluck at the strands of the living, this can be used to change the minds of beings or even turn them on allies
  • Creator: These weavemancers bend the laws of creation granting the character the following ability: Creator's Command: you can now conjure things through mana creation, these are limited by the strands available however.

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