Humanoids
Most all of the species with a playable statblock or who are most majorly predominant within Nádarrac resemble Humans in form. Though it should be mentioned, not all of these folk are Humanoid, yet due to the commonality of Humanoids, the non-Humanoids shall have their own parent entry.
Culturally speaking, due to the influence of the Empire in the South-Western neck of Nádarrac, Humanoids tend to find the easiest hospitality & transportation. Their industrial output of Human-optimised galleys, prefabricated hovels, wagons, trams, & so on - especially at a very affordable price - have resulted in a global dissemination of this infrastructure.
In most locations, the dissemination of Human products is not a massive problem, Dwarves can easily operate a tram, Half-Orcs are fantastic seamen upon the countless galleys of the world's many navies, Firbolgs thrive as coachmen. However, Thri-Kreen and Shardminds don't appreciate the Human-optimised ergonomics of most global infrastructure. Whenever the fit is not perfect, many modifications quickly ensued. Many Aasimar castles are stairless due to their wings, many Goliath trams are heavily modified and dissimilar to their Human counterparts.
Humanoids hold great influence over this land, and thus have become the face of Nádarrac, especially the Humans therein.

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