Crab Crawler
A small vehicle designed to crawl along the bottom of a flooded tunnel. When fully submerged it can walk on walls and stay stuck to the floor. It can also burrow into loose soil like sand or clay and walk on land. It has crab like claws it can use to attack or move objects.
Burrow. Piloting Skill: Spend a Power Die and make a Piloting Check (D20 + Proficiency Bonus (Pilot) + Dexterity Modifier) DC15 to burrow up to its walking speed as a free action.
Crab Grapple! Piloting Skill: Spend a Power Die and make a Contested Piloting Check (D20 + Proficiency Bonus (Pilot) + Dexterity Modifier) to grapple another vessel, creature or object.
Power Generation
Energy Crystal. Uses electricity, on full charge can travel 12 hours on full batteries.
Generates 1 Power Die at the start of its turn. Can hold up to 3 Power Dice.
Generates 1 Power Die at the start of its turn. Can hold up to 3 Power Dice.
Propulsion
Mechanical legs powered by an electric engine (60 feet walking speed; top speed 60 km/h). When underwater it can Spider Climb.
Weapons & Armament
2x Crab Claws
Armor and defense
AC 18
150 hp
Damage Threshold 5 Dropping below 75 hp can cause leaks to occur in the hull.
150 hp
Damage Threshold 5 Dropping below 75 hp can cause leaks to occur in the hull.
Communication Tools & Systems
Short range radio. Communicate with another radio over a 500km radius.
Sensors
Echo Locator. The echo locator can reveal creatures in a 60 ft Radius-Sphere but the echo sound can be heard throughout the water for 300 ft.
Additional & auxiliary systems
Searchlight. create bright light in a 60 ft Cone and dim light in a 120 ft Cone.
Price
10,000 gp
Rarity
Uncommon
Width
15 ft (5m)
Length
10 ft (3m)
Height
10 ft (3m)
Weight
2200 lbs (1000 kg)
Speed
60 ft Walking (spider climb while submerged)
Complement / Crew
1 pilot
Cargo & Passenger Capacity
2 passengers
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