Trade Guild
Only possible due to the faint memories of light possessed by the "Old Ones," the Trade Guild braves the dark roads of Maverot exchanging food, supplies, Siphoning Stones, and other precious goods. Surrounded by heavily armored wagons, guards, snipers, and an entire caravan willing to risk their lives, the Old Ones allow just enough light to travel by.
Their wagons are drawn by massive boars bred for strength and sense of smell. The creatures double as defense, possessing enough intelligence to follow simple orders when released from their yokes. The damage these creatures can cause with their hooves and wicked tusks is impressive and dissuades all but the most dedicated - or insane - attackers.
Membership in the Guild is highly restrictive and only the privileged and the most loyal gain entry. Most of the staff is either mercenary or volunteer. The opportunity to always have light without being under the thumb of a Solarcrat can be reward enough.
Public Agenda
To facilitate the flow of goods and information between settlements, that the triumph of the dark may be delayed.
Type
Guild, Merchant
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