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Scrapper

Scrapper

As an Scrapper, you gain the following class Features.

Hit Points

Hit Dice: 1d10 per Scrapper Level

Hit Points at 1st Level: 10 + your Constitution Modifier

Hit Points At Higher Levels: 1d10 (or 6) + your Constitution modifier per Scrapper level after 1st

Starting Proficiencies

Armor: Light Armor, Medium Armor

Weapons: simple Weapons, martial weapons

Tools: None

Saving Throws: Strength, Dexterity

Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

Starting Equipment

Table: The Scrapper

LevelProficiency BonusFeaturesGritty CombatStaminaMax Adj
1+2Power Origin (two 1 tier adj.), Gritty Combat, Unarmored Defense, Stamina1d4101
2+2Flurry of Blows1d4151
3+21d6201
4+21d6251
5+3Extra Attack1d8302
6+31d8352
7+32d4402
8+32d4452
9+41d12502
10+4Extra Attack (2)1d12553
11+42d6603
12+42d6653
13+52d8703
14+52d8753
15+51d20804
16+51d20854
17+62d10904
18+62d10954
19+62d201004
20+6Extra Attack (3)2d201104

Power Origin- When You gain your 1st level in any hero class you are able to use your unique talents in a few more ways by focusing it in one of these class roles.

Gritty Combat- Whenever you land a melee attack you add 1d4 damage to the attack if you are proficient with the attack or if you are unarmed. The damage increases as you level according to the Scrapper table.

Unarmored Defense- Beginning at 1st Level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Constitution modifier.

Stamina- As a Scrapper you draw upon your physique to unlock your powers from a pool of Stamina. Whenever you land a melee attack you can expend stamina to make Adjustments to the attack. You regain half of your total stamina (rounded down) whenever you land a melee attack that you make no Adjustments to and are not Flurry of Blows attacks.

Flurry of Blows- Immediately after you take the Attack action on Your Turn, you can spend 5 stamina to make two unarmed strikes as a Bonus Action.


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