Campsites and Rest Zones
Rest zones—such as Sites of Lost Grace, Taverns, and Inn's— are areas within the game of Gambit that provide a sanctuary from the action, offering one a breather before diving back into danger whilst immersing the player in a mix of relief and peace and often acting as safe-zones that provide the player character with all the amenities one needs to survive the harsh lands scattered throughout the Demon Realm as well as the hustle and bustle of Earth. Compared to all Rest Zone locations found within the underworld, the main difference between all tends to be function.
Traveler Camps:
Small, unmarked wilderness areas where peaceful NPCs and merchants camp out.
Bandit Camps:
Small, hostile outpost styled Camps used for radiant quests, looting and EX Farming.
Merchant Camps
Mobile Merchants who travel along the roads to buy and sell a wide variety of goods, ranging from general crafting materials to illicit substances. While not technically a camp much like the others, Merchant Caravans will often set up tent encampments just outside the main gates of certain Towns or during certain parts of the day. Because they travel, they set up camps outside the main gates for a few days before rotating, so if you need to find a specific caravan while they are traveling, you can follow their exact routes, or simply check the areas right outside the local city.
NPC Camps often have the same amenities as a player camp. These often feature bedrolls, cooking pots, and basic supplies. However unlike Player Camps, NPC Camps don't offer other necessities, such as leveling and they do not often have crafting tables or places where such things of the sort can be done, with some simply having NPC who will just sell you whatever it is you have to make within reason anyways.
Merchants on Earth can be found in Pawn Shops, but do not buy Underworld related items. Instead, all Underworld adjacent items must be sold in the Underworld, or sold to Merchant Demon's. They are rare to find on Earth.
Huntrix Tower serves as the main rest point, behaving like a Site of Grace. Here, each character has their own room and can be seen going about their day, and may also be seen doing chores, which the player character can also do if they wish. From here, you can also save your game, change your outfits, browse the internet, and watch TV. Specific characters may also have unique interactions, such as drinking, talking amongst themselves, playing arcade games, or using gym equipment to temporarily boost your character's stats. Certain personality traits may also shine through, judging by how/what a character does throughout the day.
Unlike Underworld Taverns, Hotels, Earth's equivalent, can not randomly be entered. Instead various Hotels have to be unlocked during Idol Mode Mini Games. Once unlocked, they behave like Taverns with some minor changes, such as you can't hire help from them and while you don't have to pay, you also can't customize the room. They are simply temporary rest-spots. If the location is part of a Story-Mode quest driven, you may also unlock it that way.
Actual Site of Grace can be found throughout Seoul, but they are even somewhat less common on Earth than they are in the Underworld. Unlike in the Underworld, Sites of Grace on Earth instead of being freely scattered throughout the world, are mostly instead found along the defensive wall that runs around the city of Seoul, Hanyang Doseong. Certain places that Sites can be found include The Four Gates.
The Four main gates and four auxiliary gates were built around Seoul in the late 14th century. The four main gates were Dongdaemun (East Gate), Seodaemun (West Gate), Namdaemun (South Gate) and Sukjeongmun (North Gate). The four auxiliary gates were placed in areas between the four main gates, with Souimun (in the southwest), Changuimun (in the northwest), Hyehwamun (in the northeast) and Gwanghuimun (in the southeast).
Other places that include Sites of Grace include Historical Sites like, Gyeongbokgung Palace.
Each location that hosts a Site of Grace check-point, has a special cut-scene attached to it if you decide to just fall-asleep normally and not time-skip. A random chance encounter, these cut scenes are supposed to add a bit more flavor to each location, and unlike NPC camp cutscenes which mostly just involve the player sitting around a campfire listening to their hosts chat-about, each location hosts its own unique cutscene. For example, in the Windswept Plateau Campsite: a location characterized by a raised, relatively flat geographic landmass elevated significantly above the surrounding terrain that is continually battered by strong, consistent gusts of wind, there is a random chance that while the Player sleeps, a cutscene will play where the camp is visited by a lone demon, whose most defining feature is the multitude of various Windchimes, attached to its person.
During the cutscene, the Demon will play a soft-harmonious song with the chimes and bells, up until the point the cutscene ends. If encountered, this cutscene will unlock the Breezy Night OST, one of many unlockable instrumental soundtracks that can be played on any Sound-System and can also be used to change the BGM to any location that permits it. New tracks will be added as you meet other certain conditions, so pick your favorite songs to boost your hunting morale!
All Sites of Grace Campsites in the Underworld and the Huntrix Tower on Earth are customizable to varying degrees! For example, picture frames in Huntrix Tower can be filled with any pictures you've taken yourself. Since they all take from the same Gallery, each location can have its own photo-sets. In addition, in Huntrix tower, you can also decorate the players room. You can change the wall decorations, decorations, and pictures in your room. At some point you may even be allowed to add furniture, provided that you do the required tasks to open such a feature.


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