Possessed Remnant

Once your body was under the dominion of another, now it is yours again. Moreover, this intrusion has either left or unlocked a power within the core of your very shell of a body.


 

Source: RPathos

Type of Spirit

At your option, you can pick what type of spirit managed to get under your skin and leave a fragment of itself within you. The chosen type affects the features you gain and grants the first two level spells. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Spirit Type Language Damage Type 1st level Spels
Celestial Celestial Radiant Guiding Bolt, Bless
Fey Sylvan Psycic Faerie Fire, Color Spray
Fiend Infernal or Abyssal Fire Hellish Rebuke, Bane
Undead Any non-Exotic Language Necrotic Inflict Wounds, False Life

Emit Power

From the 1st level, you can pull on the energies that linger within you to alter the spells you cast. When you cast a spell that deals damage, you can spend 1 sorcery point to change that damage type to the damage type associated with the type spirit that once inhabited you.

Speach of The former

Starting at 1st level, the entity that once inhabited you left you with knowledge of their tongue. You can speak, read, and write the language that the entity primarily used, as seen in the table.

Shift Body

At 6th level, the fragment that was left behind has settled in and become a permanent part of you. So much so that you can cause it to envelop your mortal form, temporarily transforming you to exhibit characteristics and traits of the entity that once inhabited you.

Using your bonus action, you can spend 3 sorcery points to assume a shape that is a mix of your mortal body and the spirit for 10 minutes. While in this state, you gain resistance to the given damage type and a feature depending on the spirit. Once the time is over, you revert to your normal form.

Spirit Type Form description Feature
Celestial A radiant glow emits from your body, your eyes glow with light, and a pair of ethereal eagle wings sprout from your back. Flight You gain a flying speed equal to your base movement speed, and you emit dim light in 30 feet and bright light in 15. This counts as sunlight. Any creature standing in your light has advantage on any checks against the frightened condition.
Fey Any hair on your head grows long and silken, your voice becomes enchanting and melodic, and any garb worn flows in an invisible wind. You also emit an aroma that smells like the entity's favourite treat. Enchanting Presence. With a bonus action, one creature that you can see within 60 feet of you has to make a Wisdom saving throw against your spellcasting DC. On a failed save, the creature becomes charmed by you for 1 minute. On a successful save, the creature becomes immune to the Enchanting Presence for 24 hours. Whenever you deal damage to the charmed creature, the charmed creature can repeat the saving throw, ending the effect on itself on a success.
Fiend A pair of horns spout from your brow, and your skin takes on a darkened crimson hue. Any hair turns stark black, and your nails become elongated and claw-like. Infernal Assult. You can attack twice, instead of once, whenever you take the Attack action on your turn. You also have claws, which you can use to make unarmed strikes. You can use Charisma instead of Strength for the attack and damage rolls of your unarmed strikes, and if you hit with them, you deal 1d6 slashing or fire damage of your choice. When you use the Attack action or cast a spell on your turn, you can make one unarmed strike as a bonus action.
Undead Your body becomes slightly transparent, and your skin becomes paler while all other colors on your clothing are muted. Your touch is cold, and living creatures find you unerving. Incorporeal Body. You can move through other creatures and objects as if they were difficult terrain. But you take 5 (1d10) force damage, and you end your turn inside an object. Additionally, when an attacker that you can see hits you with an attack, you can use your reaction to become slightly incorporeal to halve the attack's damage against you.

Magic Resistance

At 14th level, your body has truly attuned with the power of the entity. The duration for your shift form is extended to 30 minutes, and while shifted, you have an advantage on saving throws against spells and other magical effects.

Imbued

Starting at 18th level, -