Octorok

Octoroks are highly adaptable omnivorous creatures who are most well known by adventurers for their ability to spit rocks as their primary form of attack.
 
 
  Plentiful Population. Octoroks are possibly the most common monster in Hyrule. Although some varieties prefer different habitats, at least one form of octorok can be found in almost any kind of wilderness. However, they are most abundant in coastlines or shallow water. They tend to stay near the surface of ground and water in their habitat of choice, despite their ability to swim.

Basic Information

Behaviour

Ambush Predators. As octoroks come in many forms and habitats, their motivation to attack and tactics involved vary widely. In all cases, an octorok will prefer to remain a safe distance and shoot rock projectiles, as this gives it a range advantage over most natural predators and prey. Defensive octoroks will usually hide in one spot as ambush predators, and shoot whatever comes close—either to scare away threats, or to kill potential prey. These defensive octoroks often hide just underground or just underwater, where they can pop their heads up just long enough to spit an attack, then retreat to safety. Other octoroks roam openly over solid ground, actively hunting either in solitude or in small packs, attacking whatever creatures they find.
  Spitting Projectiles. Some varieties of octorok only spit rocks or dirt found in their natural habitat, while others are able to form organic pellets they can fire as well. A rare few are even able to spit other kinds of projectiles, such as ink blobs or even fiery explosives.

Additional Information

Geographic Origin and Distribution

Octoroks are very versitile creatures that have adapted to many different environments around Hyrule. They are most commonly found in mountains and rocky regions, forests and Hyrule's many waterways.
Average Physique
As their name implies, octoroks bear similarities to octopi.An octorok has between four and eight tentacle-like legs which are surprisingly functional both on land and in water, enabling octoroks to be truly amphibious.
Body Tint, Colouring and Marking
Octoroks can be found in almost any color, but are most often violet, red, blue and green.

Homebrew

Octorok CR: 1/4

Medium beast, unaligned
Armor Class: 12
Hit Points: 12 (3d8-2)
Speed: 30 ft , swim: 30 ft

STR

8 -1

DEX

15 +2

CON

9 -1

INT

6 -2

WIS

11 +0

CHA

7 -2

Skills: Perception +2, Stealth +5
Senses: passive Perception 12
Languages: None
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Amphibious. The octorok can breathe air and water.

Actions

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.   Spit Rock. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Octoroks are octopus-like monsters best known for their method of attack; shooting rock projectiles from their cylindrical snouts in short intervals.

Suggested Environments

Octoroks are amphibious creatures that, when on land, slowly crawl and occasionally shoot rocks. Octoroks that live in lakes or seas, emerge and spit rocks at adventurers from afar, immediately submerging underwater if he comes too close.

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