Medic
The Medic is a battlefield support class equally capable of keeping allies alive and taking apart enemies. Their deep understanding of the body makes them as dangerous as they are indispensable. Don't let the healer label fool you.
Lv1 You gain a d8 Hit Dice, Proficiency in Intelligence and Wisdom Saving Throws, and 2 Proficiencies in skills of your choosing
Lv2 You gain Advantage on Wisdom based Ability Checks
Lv3 Rolls against creatures Automatically Crit if they are unable to take Reactions*1 this turn
Lv4 Gain Healer and an additional Feats
Lv5 When you take a non-damaging Action targeting a creature, you can do so as a Bonus Action
*1Some conditions that prevent the ability for a creature to take reactions are Paralyzed, Lethargic or the creature being Incapacitated. This ability doesn't proc if the creature has simply used their reaction this turn.
Lv1 You gain a d8 Hit Dice, Proficiency in Intelligence and Wisdom Saving Throws, and 2 Proficiencies in skills of your choosing
Lv2 You gain Advantage on Wisdom based Ability Checks
Lv3 Rolls against creatures Automatically Crit if they are unable to take Reactions*1 this turn
Lv4 Gain Healer and an additional Feats
Lv5 When you take a non-damaging Action targeting a creature, you can do so as a Bonus Action
*1Some conditions that prevent the ability for a creature to take reactions are Paralyzed, Lethargic or the creature being Incapacitated. This ability doesn't proc if the creature has simply used their reaction this turn.

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