Heavy Gunner

The Heavy Gunner is the undisputed center of any battlefield. A walking wall of muscle and firepower that hits harder and takes more punishment than anything else. Whether they're shielding allies, dominating close quarters, or just tearing enemies apart, they're impossible to ignore and hard to stop.

  Lv1 You gain a 20 Hit Dice, Proficiency in Strength and Constitution Saving Throws, and 2 Proficiencies in skills of your choosing
Lv2 You gain Advantage on all Attacks that deal Physical Damage
Lv3 Whenever you receive an instance of damage lower than your level you fully negate
Lv4 Gain Heavy Weapons Expert (Physical) and an additional Feats
Lv5 Can Attack on a Bonus Action
Subclasses
Artillerist
Brawler
Crusader
Enforcer
High-Caliber
Hit Dice: 1d20 per level
Hit Points at 1st Level: 20 + your Constitution modifier
Hit Points at Higher Levels: 1d20 + your Constitution modifier per level after 1st

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