Engineer

The Engineer is a crafting-focused class built around designing, improving, and replicating equipment. From weapons, armor and vehicles to cybernetics, magical items and genetic upgrades. Equally capable in the workshop and on the battlefield, their only real limits are the resources and time they have available.

  Lv1 You gain a 8 Hit Dice, Proficiency in Constitution and Intelligence Saving Throws, and 2 Proficiencies in skills of your choosing
Lv2 You gain Advantage on Crafting and using any equipment you have crafted
Lv3 Whenever you make a crafting check and exceed the required roll you can convert the excess value into tech points to improve the craft.
Lv4 Gain Persistent Builder and an additional Feats
Lv5 You can replicate any crafted item by making an equivalent Tech Check and having an equivalent amount of resources
Subclasses Hit Dice: 1d8 per level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 + your Constitution modifier per level after 1st

Articles under Engineer


Comments

Please Login in order to comment!