Hiraeth

An interpretation of the Wanderhome setting

World page maintained and updated by SpyglassRealms
A world at peace, in the shadow of a great tragedy. In Hiraeth, finding the way forward means finding ourselves. We carry on. We start anew.
Years ago, the King of the Mountain fell, and since that time the people of the great valley have known peace. But the shadow of the war still lingers across the land, from the peaks in the north to the southern shores. In Hiraeth, finding the way forward means finding ourselves. We carry on. We start anew.

What is Hiraeth?

Hiraeth is an adaptation of the Haeth - the world put forth in vague terms by the freeform tabletop game Wanderhome. Our friend group was introduced to this delightful game by Meg, who offered to show us how to play in the hopes that it would become an open-table pick-up game for all of us to play according to our availability. Those hopes came true. The world of Hiraeth grows every session, as is the nature of Wanderhome, and now you, dear World Anvil Reader, will be able to follow its development too!

The Long Journey

The story -or, rather, stories- told in and through the world of Hiraeth are the intertwining threads of fate belonging to a diverse and growing cast of player characters. By sheer coincidence, many of these characters seem to have their own reasons for making a pilgrimage to the peaks of the north, where the once-mighty Mountain King met his end at the hands of a righteous but bloody rebellion some years ago. Because of this common destination, the story so far bears the tentative title Northward Bound, but overall the tales we tell in this world are collected under the simple title of the Long Journey.

The Players

    • Meg as the Game Mom and Dina
    • Becca as Mazi
    • Bee as Argus
    • Bubbly as Azure
    • Chara as Reva
    • Juno as Jagger
    • Lottie as Flower
    • Michael as Almond
    • Oil as Accumula
    • River as Moth
    • Shea as Toni
    • Sleepy as Skip the Fearless
    • Sly as Marion
    • Spyglass as Alder
  • Waffle as Barda, Odi
The road is a river that carries me home. I hold tight to it as it sings within me, louder than any storm yet calmer than any lullaby. Press your hands against mine, and you can feel this. My home, heavy in my heart and soft against my lips. Sometimes, when I feel the harsh gales pushing against me, I can stare out at the thin and tangled road ahead and forget what waits beyond.
But I trust the road. I trust the song. I trust that someday, I’ll cuddle up in my bedding beneath a canopy of trees, deep in the forest where the small and forgotten gods dance, and know that above all else: we are alive. Our care has a warmth all of its own.
  Afterword of Wanderhome, by Jay Dragon