Adventurer

Professional Adventurers are sanctioned by guilds or governments to explore and loot dangerous monster-occupied areas. they serve a number of purposes to societies, such as removing threats, bringing in wealth, and expanding the influence of the nation or organization which sanctions them. many countries offer tax exemptions, commercial discounts, or the potential to receive rank and title (along with land deeds) if their exploits are exceptional enough.

Adventurer is a legal term, defined specifically as someone sanctioned by a just authority to practice the profession of Adventuring. not just anyone can call themselves an Adventurer, and those who do so without the official acknowledgement of such an authority will quickly find themselves facing severe penalties. such unsanctioned "adventurers" would be considered illegal looters and robbers, and have their treasure and bases seized. the seized assets would be considered rightfully belonging to those with the authority to sanction Adventurers, or to professional Adventurers themselves. additionally, the unsanctioned adventurers would find themselves imprisoned, and forced to pay fines or serve hard labour, or even be driven out of town, exiled, or outlawed. that is how harshly the laws of Adventuring are enforced.

Adventurers can often be found accepting contract work for individuals or organizations. this commonly includes working for archeologists and researchers, where Adventurers are in high demand as scouts, reconnaissance, mercenaries, bodyguards, and a variety of other roles. but it can also include jobs as small as clearing vermin from an area, or investigating a crime, to as big as questing to slay a powerful monster or destroy an evil magic item, or anything in between.

Adventurers may be self-taught and self-equipped. but some schools and institutions do exist to train Adventurers. some notable ones include The University in Nightfall, and The Order Of The Hand in Rise. wherever an Adventurer learns the skills they need to do their job, they still must register with an appropriate authority from whom they receive the legal permission to engage in professional adventuring, and to whom they must continue to adhere to the standards expected of them for that privilege. if an Adventurer loses the backing of the guild, government, or other authority through which they had been allowed to adventure, they may find it difficult to be sanctioned by a different authority. such is the stain that failing to live up to the quality and character expected of them can have on their reputation and career.


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