One-shot Character Creation

Class & Race:

Whatever you want.

Alignment:

Homebrew Alinement chart can be found at the bottom of the page.

Ability score options:

Roll 4d6 and drop lowest.
Do so 7 times, then pick 6.

F E A T S:

Everyone gets 1 Feat for free, Humans get 2.

Starting Level:

All characters will start at level 5

Health:

Roll for your hit points as normal. However, if you don't like your roll, you can take the average instead.

Gear:

You get:
  • Your class's starting gear.
  • Starting wealth for your class and background.
  • An additional 200gp.
  • One item from the 1178 Trinkets table.
  • Two Common Potions, Either from SRD or this table:Potions.

You can use your starting gold to buy anything found in the SRD and found in the links below before the campaine.

Deem Leem's Misc Rules

Misc

  • Removed alert feat and the unearthed arcana feats.
  • Roll Ties. Succeed in favor of the person that rolled.
  • Bag of holding. Explode contents when ruptured. Crafted with 6th-level spells.
  • Falling damage. You take 1/2 damage if you land on "soft" objects or creatures.
  • Attack
  • Crits. Roll twice, double the highest.
  • Nonlethal. Melee weapons can deal lethal or nonlethal damage at will.
  • Plunging Attack. You must be falling at normal speeds above the target. Deals 1 level of crit per 10ft.
  • Non-Nat Crits. If attack roll ≥ target AC*2, it's a critical hit. Does not apply to spells.
  • Using creatures as clubs Deals 1d(size) BLD. Full to target, half to "club".
  • Battle Master Parry. As a reaction, Add your Str/Dex to your AC for an incoming attack that you can see.
  • Parry stacking. AC bonus from multiple items/abilities with/named parry can stack.
  • Opportunity Attacks. Can't add sneak attack, smite, spells, or use weapon arts.
  • Parry. Successfully parrying an attack triggers an opportunity attacks.
  • Spell
  • Ascended Spells. Require 2 slots to cast, Can be learned by any class, but must be from a tome/scroll.
  • Counter Spell v Ascended Spells. Combine required spell slots and use that. Ie: 4+3=7th level.
  • Out of spell slots Casters can continue casting but gain 1 exhaustion per spell level.
  • Random Gender Chart


    1d6 AttractionGender
    1HomoCis-Fem
    2HeteroTrans-Fem
    3BiAmab-Enby
    4PanAfab-Enby
    5AceCis-Masc
    6DemiTrans-Masc

    Alignment Chart v.4

    A replacement for the traditional alignment chart.

    Alignments are not to be used as a definitive position, your character should regularly shift around the chart within a day or two.   What you pick here should be your character's baseline.  

    Special alignments:

    • Horny. Will drop everything to bang something, May or may not have standards.
    • Drugs. Will sell the party for drugs.
    • Obedient. Think robots, they do what is within their parameters and nothing else.
      Some buttons for rolling: 1d9 , or 2d3


    AlignmentLawfulAmbivalentChaotic
    SelflessMoral code based on helping othersDoes their best for those around them."I'm going to make the world a better place and that is a threat."
    NeutralNeither helpful nor harmful to others.100% case-by-case. Go with the flow.Daddy issues and people with nothing left to lose.
    SelfishMoral code based solely on personal gainDoes whatever is their own best interest.Believe themselves to be above the law.