Everwealth

Civil Age, 483

"A place you'd be a fool to go, that just-might make you rich."

Everwealth, a new kingdom, of an old broken world's intrepid survivors. Its natural beauty may deceive you, but this is a scarred place of many struggles and little comforts. Cobbled together from the smoldering wreck of a nightmare ages' past we know today as The Great Schism. Devils invaded the world of old, and broke it beneath their heel; We survived, barely, but our realm was burned, and it was from that fire the Schism was forged. A century of fighting for what scraps remained. Wars so destructive millennia of history were erased. By their bloody end so apocalyptic, civilizations that touched the world’s every edge, were nothing but ruins strewn about great frontiers reclaimed by nature. Even now, four-hundred eighty-three years of a 'Civil Age' in the Schism's wake, monstrous creatures prey upon terrified masses, lacking resources damn thousands to sickness, starvation or slavery and corruption stomps progress to death at near every turn. Everwealth's people are destitute, helpless victims of circumstance who fall farther into disarray with each complacent King and setting sun. Worse still, the neighboring kingdom of Elfs, Kibonoji, to the east, have declared another war. Seeking to retake Everwealth, their ancestral lands surrendered in the Schism long ago; It is uncertain if there is strength left to repel them...

Life here is hard indeed, often short, most fortunate to be able to read and outright lucky if they aren't crippled by loosely understood medical 'treatments' for even minor ailments. Yet despite its... bleak... surface, Everwealth is rife with golden opportunities all the same. Forgotten treasure troves and lost inventions from days of old lie in wait for lucky explorers to pluck from the ancient soil. Guards drafted dozens at a time to The Elfese War leaves the ones left behind spread thin, along with their ability to thwart those dubiously inclined. This cruel dark age for all folk in the world of Gaiatia rewards aspiring heroes now like never-before. In-pursuit of such promises for those who dare to brave these cursed lands, travelers find themselves here in droves year after year. Though, said travelers more often than not fade into obscurity, if-not meet their most gruesome demise. Regardless, so long as one's decaying loot does not kill them by accident, or that they survive the many dangers prowling the scorched wilderness the world has become to claim their prize at all; Here among wizards, gunslingers and a sea of downtrodden souls, one thing in this land of lost ages is for certain. Should you seek wealth you'll certainly find it here, or you'll certainly die trying.
"Maps may lie. Dates are often forgotten. Ruins swallow roads and time alike. What you see is not the truth, it's what remains of it, pieced together from ashes and memories. Walk with care. Trust nothing old too deeply.”

Step off the page and into the world. If you're looking to chase ghosts across broken kingdoms, the living map and fractured timeline of Everwealth wait below. Trace the burn-scars of fallen empires and watch the migrations of saints and monsters. This is no static record, it shifts, remembers, forgets. The map curls at the edges like old parchment left too close to fire. The timeline stutters, skips centuries, and speaks in the cracked voices of those long buried; Mark your passage by sun by the calendar’s gemstone months. Half-truths and haunted plains over rotting pieces of an old world that would retch at the sight of what it's become.
 

Everwealth has 24 Travelers