Blend
All right, my young mages illusionists, tricksters, hunters, and all you clever types this is one of your first concealment spells.
Blend allows you to draw in subtle energy and “soften” your presence. Dark energy is the easiest to work with for this, though a few other elements can manage it as well. Instead of making you invisible, the spell roughs out your edges, dulls the way you catch the eye, and makes you a little less noticeable like your outline doesn’t quite demand attention.
Most use Blend to stalk prey, slip closer to a target, or move quietly while sneaking, scouting, or stealing. I even once knew a very clever butler who used it to serve entire halls without anyone remembering he was ever there.
But remember: this is not invisibility and not true camouflage. It doesn’t erase you it simply thins your presence and makes you easier to overlook. You must move carefully, stay patient, and avoid drawing attention, because the moment you act careless, the world will notice you again.
Effect
Take on you draw mana surrounding yourself easily dark is the main element for this type of spell you smooth out and blend yourself in to your surroundings.. This grants you a +4 circumstance bonus on Stealth checks and allows you to make Stealth checks without cover or concealment, but only while you move no more than half your base speed or less. If you move more than half your base speed on your turn, you gain no benefit from this spell until the start of your next turn. If you make an attack, this spell ends (as invisibility).
Gestures & Ritual
The most common hand gesture is to draw the energy in and slowly touch the core of your body.
Related School
Related Element
Dark, Earth, Wind, Sprit
Effect Duration
10 minutes/level
Effect Casting Time
1 standard action
Range
Self
Level
LV1

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