Zephyr Strike

5th Edition
You move like the wind. For the duration, your movement doesn’t provoke opportunity attacks.   Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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2nd Edition
School
Alteration
Level
ANSWER
Range
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Save
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Duration
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Components
V
AoE
ANSWER
Casting Time

 
5th Edition
School
Alteration
Level
Bard 1, Seeker 1
Casting Time
1 Bonus Action
Range
Self
Components
V
Duration
Concentration, Up to 1 Minute

 
Pathfinder 2e
School
Alteration
Tags
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Traditions
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Cast
Range
Self
Defense
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