Wraithform

Source: Elaris — Nightfall: Shadow and Bone

2nd Edition
When this spell is cast, the wizard and all of his gear become insubstantial. The caster is subject only to magical or special attacks, including those by weapons of +1 or better, or by creatures otherwise able to affect those struck only by magical weapons. Undead of most sorts will ignore an individual in wraithform, believing him to be a wraith or spectre, though a lich or special undead may save vs. spell with a -4 penalty to recognize the spell.   The wizard can pass through small holes or narrow openings, even mere cracks, with all he wears or holds in his hands, as long as the spell persists. Note, however, that the caster cannot fly without additional magic. No form of attack is possible when in wraithform, except against creatures that exist on the Ethereal Plane, where all attacks (both ways) are normal. A successful dispel magic spell forces the wizard in wraithform back to normal form. The spellcaster can end the spell with a single word.   The material components for the spell are a bit of gauze and a wisp of smoke.
 
5th Edition
You and all equipment you are wearing or carrying becomes insubstantial. You are immune to Mundane weapons. Undead believe you are an Undead and will typically ignore you. Intelligent Undead may make an Intelligence Saving Throw when they first see you. On a failure, they are fooled and believe you to be an Undead, treating you appropriately.   You can pass through small holes or narrow openings as small as 1 inch wide. While under the effects of this spell, your body and equipment are unable to affect a creature on the Prime Material Plane if it is not Ghosttouch equipment, but can affect a creature on the Border Ethereal Plane as normal.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Rare, Shadow
2nd Edition
School
Alteration
Level
Arcane 3
Range
Self
Save
None
Duration
2 rounds/level
Components
S, M (A bit of gauze and a wisp of smoke)
AoE
Self
Casting Time
1

 
5th Edition
School
Alteration
Level
Wizard 3
Casting Time
1 Bonus Action
Range
Self
Components
S, M (A bit of gauze and a wisp of smoke)
Duration
10 Minute (D)

 
Pathfinder 2e
School
Alteration
Tags
ANSWER
Traditions
ANSWER
Cast
Range
Self
Defense
ANSWER