Witch Doctors are shamans who devote themselves to Spirits of Life, binding their power to bring healing and protection wherever they wander. Unlike most shamans who balance offense and defense, Witch Doctors focus on mending wounds, curing afflictions, and shielding allies through spiritual blessings. These healers commune with benevolent entities—ancestral spirits, guardian totems, and even celestial spirits who embody mercy and vitality. Known as sages and wandering medics, Witch Doctors often travel between villages and isolated communities, tending not only to the body but to the spirit. Though peaceful in nature, they are not defenseless, for the strength of their spirits can ward against death and despair as surely as any weapon.
Witch Doctor Spells
2nd-Level Shaman (Witch Doctor) Feature
You always have certain spells prepared at the Shaman levels in the table below. The spells count as Shaman spells for you, but they do not count against the spells you prepare each day:
Life Bearer
2nd-Level Shaman (Witch Doctor) Feature
You can channel spirits of abundance and life to heal others. Your Totemic Assault deals Positive Energy damage to
Undead creatures.
Also, when you use Totemic Assault, you can cause Spirits to heal instead of harm. When you do so, the target does not need to make a saving throw, and instead it regains hit points equal to 2d4 + your Wisdom modifier. This feature cannot restore hit points to
Constructs or
Undead.
You can use this feature to heal a creature a number of times equal to your Shaman Power Reservoir, and you regain all of your expended uses when you finish a long rest. When you reach 6th level, you can instead use this feature a number of times equal to twice your Shaman Power Reservoir.
Totemic Blessing
2nd-Level Shaman (Witch Doctor) Feature
Your selfless Spirituality has taught you to bind the Spirits of light and life to others. During a long rest, you can perform a special 1-hour ritual on a willing creature you touch, binding one of your Bound Totems to it. It gains benefits of the Totem and you lose them until the end of your next long rest.
At certain Shaman levels, the number of Totems you can bind to other creatures during this ritual grows: two Totems at 6th level, three at 10th level, and four at 14th level. You can only bind a maximum of one Totem to a creature at a time.
Benevolent Bearing
6th-Level Shaman (Witch Doctor) Feature
Benevolent Spirits protect you as you perform selfless acts. When you use your action to cast a Witch Doctor Spell, or to restore hit points using a Shaman feature, you gain the benefits of the Dodge action.
Selfless Ward
10th-Level Shaman (Witch Doctor) Feature
Your spiritual power grows as you pour yourself out to others. For each Totem that you have bound to a creature other than yourself, you gain a +1 bonus to Saving Throws and you gain resistance to one damage type of your choice from among Acid, Cold, Fire, Lightning, Poison, and Thunder.
Spiritual Awakening
14th-Level Shaman (Witch Doctor) Feature
Your spiritual practice fills you with an overabundance of life. When you cast a
Healing spell, it gains a range of 30 feet, and you can immediately bind your Spirits to one target of the spell for the purpose of your Totemic Assault.
Additionally, when you would fail a death saving throw, you can expend one Conduit Magic spell slot to cast
Revivify on yourself with no components, gaining hit points equal to twice your Shaman level and allowing you to immediately stand up from
Prone. Once you cast this spell in this way, you cannot do so again until you finish a Long Rest.