Wild Heart
Source: Elaris Unbroken
Often raised by, or with, wild beasts, Shamans known as Wild Hearts develop an intense spiritual connection with the wild. This intense devotion, when combined with spiritual power, allows a Wild Heart to transform into the Great Beast, the legendary guardian Spirit of all wild plants and animals.
Bestial Traits
Wild Heart Spells
2nd-Level Shaman (Wild Heart) Feature You always have certain spells prepared at the Shaman levels in the table below. The spells count as Shaman spells for you, but they do not count against the spells you prepare each day:| Shaman Level | Spells |
|---|---|
| 2nd | Animal Friendship, Jump |
| 3rd | Conjure Beast, Locate Creature |
| 5th | Fear, Haste |
| 7th | Dominate Animal, Freedom of Movement |
| 9th | Hold Monster, Tree Stride |
Bestial Adaptation
2nd-Level Shaman (Wild Heart) Feature Your time spent in the wilds has given you bestial qualities. Your speed increases by 10 feet, and you gain both a climbing speed and a swimming speed equal to your walking speed.Totemic Wild Shape
2nd-Level Shaman (Wild Heart) Feature As a Bonus Action, you can transform and take on the shape of the Great Beast, the legendary guardian of all wild creatures. The Great Beast uses the rules below: Stat Block. Your game statistics are replaced by those in the Great Beast stat block. It uses your Spell save DC and proficiency bonus (PB). While transformed you retain your alignment, personality, hit points, all skill and saving throw proficiencies, and your Intelligence, Wisdom, and Charisma scores. You also determine its appearance. Temporary Hit Points. When you transform, you gain temporary hit points equal to twice your Shaman level, and they last for the duration of your current transformation. Equipment. Any natural or unrefined equipment you are wearing or carrying, such as objects made of wood, animal parts, or other natural materials, can merge with your Great Beast form. Any metal or other highly processed equipment, such as metal weapons or armor, fall to the ground. Features. You retain the benefits of all features from your class, player race, and other sources, and can still use them if the Beast is physically capable of doing so. However, you lose any special senses, unless the Beast also has that sense. You can still use Totemic Assault and any abilities you gain from your Totems while you are in your Great Beast form. Casting Spells. You cannot cast spells in your Great Beast form. However, you can maintain concentration on spells or other abilities used before you transformed. Duration & Uses. You can remain in Great Beast form for 1 hour. Your transformation ends early if you end it as a bonus action or if you are reduced to 0 hit points. You can transform into the Great Beast once between each Short or Long rest. If you have no uses left, you can expend a Conduit Magic spell slot to transform again.Great Beast
Medium animal,
Armor Class: 13 + Shaman Power Reservoir (PR)
Hit Points:
Speed:
40 ft
STR
18 +4
DEX
14 +2
CON
15 +2
INT
-5
WIS
-5
CHA
-5
Senses: Darkvision
Bestial Traits. Each transformation, the Great Beast gains a number of Bestial Traits from the list below equal to your Slot Level. Primal Fury. When the Great Beast makes an ability check or saving throw that uses Strength, Dexterity, or Constitution, it adds your PR to its roll.
Actions
Bite. Melee Attack: Spell Attack Modifier to hit, reach 5 ft., one target. Hit: 1d6 +your Wisdom modifier Piercing damage. Claw. Melee Attack: Spell Attack Modifier to hit, reach 5 ft., one target. Hit: 1d10 +your Wisdom modifier Slashing damage.
Below is the list of Bestial Traits that Shamans choose from each time they transform into the Great Beast:
