Ultravision
Source: Elaris Unbroken
2nd Edition
5th Edition
An improved version of the infravision spell, ultravision allows the spell recipient to see perfectly in normal darkness, starlight, or moonlight to the full range of his unobscured daylight vision. (See Chapter 13 of the Player's Handbook ; in most outdoor settings, this means that the character can spot movement at 1,500 yards.) In underground settings, the spell enables the recipient to see up to 90 feet in nonmagical darkness. Magical darkness, fog, or smoke is less effective than normal against a character using ultravision; the spell permits the recipient to see at least 30 feet in magical darkness, and at least 10 feet in any kind of vaporous, foggy, or smoky atmosphere. Ultravision does not permit the recipient to spot invisible creatures, and it does not function in the presence of strong light sources (lanterns, torches, and so on).
You touch a willing creature and grant it the ability to see excellently in the dark. For the duration, that creature has Darkvision out to a range of 90 feet. This version of Darkvision, however, allows the character too see perfectly in the dark, including seeing in color. In addition, the target can see through Supernatural Darkness to a range of 30 feet.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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2nd Edition
School
Alteration
Level
Arcane 4
Range
Touch
Save
None
Duration
2 hours + 1 hour/level
Components
V, S, M (A black agate worth at least 50 gp)
AoE
None
Casting Time
1 round
5th Edition
Pathfinder 2e
