Spirit Guide
Source: Elaris Unbroken
Spirit Guide Spells
2nd-Level Shaman (Spirit Guide) Feature You always have certain spells prepared at Shaman levels in the table below. They count as Shaman spells for you, but do not count against the spells you prepare each day:| Shaman Level | Spells |
|---|---|
| 2nd | Ghastly Flight, Shield of Faith |
| 3rd | Spiritual Weapon, Warding Bond |
| 5th | Spectral Passage, Spirit Guardians |
| 7th | Death Ward, Guardian of Faith |
| 9th | Arcane Hand, Wall of Light |
Totemic Bond
2nd-Level Shaman (Spirit Guide) Feature You forged a bond with unique Spirit known as a Geist. Your Geist is friendly to you and your allies, and it obeys your commands. It uses the Geist stat block, which uses your Shaman Spell save DC and your Shaman Power Reservoir (PR) in several places. Conjuring the Geist. During a long rest, you can perform a 1-hour ritual to conjure your Geist Spirit, or restore your current Geist to its full hit points. If the Geist is reduced to 0 hit points it is banished to the Ethereal Plane. As an action, you expend a Conduit magic spell slot to conjure your Geist, restoring it to its full hit points in an unoccupied space within 5 feet. Combat. The Geist acts during your turn. It can move and use its reaction on its own, but it only takes the Dodge action unless you use your Bonus Action to command it to take one of the Actions listed in its stat block, or another Action.Geist Spirit
STR
6 -2
DEX
14 +2
CON
11 +0
INT
8 -1
WIS
16 +3
CHA
13 +1
Conduit. Whenever you cast a Shaman spell, you can choose for the spell to originate from the Geist. Ethereal Bond. You add your PR to any ability check or saving throw that the Geist is forced to make. Ghastly Glide. Even though the Geist has a fly speed, it can only fly a maximum of 10 feet above a surface. Totem Bearer. When you conjure your Geist, you can transfer any number of your Bound Totems to it. The Geist gains the benefits of the Totems, and you lose their benefits until the end of your next Long Rest or until the Geist dies.
Actions
Spectral Grasp. Melee Spell Attack: your Spell Attack Modifier to hit, reach 5 ft., one target. Hit: The target suffers the effects of your Totemic Assault.
