Spirit Guide

Source: Elaris Unbroken

While most Shamans bind many Spirits, Shamans known as Spirit Guides form a single bond with their Geist Spirit. Often the Spirits of departed Shamans, Geists increase in power alongside the Shaman they are bound to, and can even channel the power bound within Totems.

Spirit Guide Spells

2nd-Level Shaman (Spirit Guide) Feature   You always have certain spells prepared at Shaman levels in the table below. They count as Shaman spells for you, but do not count against the spells you prepare each day:
Shaman LevelSpells
2ndGhastly Flight, Shield of Faith
3rdSpiritual Weapon, Warding Bond
5thSpectral Passage, Spirit Guardians
7thDeath Ward, Guardian of Faith
9thArcane Hand, Wall of Light

Totemic Bond

2nd-Level Shaman (Spirit Guide) Feature   You forged a bond with unique Spirit known as a Geist. Your Geist is friendly to you and your allies, and it obeys your commands. It uses the Geist stat block, which uses your Shaman Spell save DC and your Shaman Power Reservoir (PR) in several places.   Conjuring the Geist. During a long rest, you can perform a 1-hour ritual to conjure your Geist Spirit, or restore your current Geist to its full hit points. If the Geist is reduced to 0 hit points it is banished to the Ethereal Plane. As an action, you expend a Conduit magic spell slot to conjure your Geist, restoring it to its full hit points in an unoccupied space within 5 feet.   Combat. The Geist acts during your turn. It can move and use its reaction on its own, but it only takes the Dodge action unless you use your Bonus Action to command it to take one of the Actions listed in its stat block, or another Action.

Geist Spirit

Medium undead, neutral
Armor Class: 13 + PR (Natural Armor)
Hit Points: 5 + five times your Shaman level
Speed: 0 ft , fly: 30 ft , can hover

STR

6 -2

DEX

14 +2

CON

11 +0

INT

8 -1

WIS

16 +3

CHA

13 +1

Senses: Darkvision, Lifesense 10 ft.
Languages: Understands any languages its Spirit Guide speaks, but cannot speak
Proficiency Bonus: Shaman Power Reservoir (PR)

Conduit. Whenever you cast a Shaman spell, you can choose for the spell to originate from the Geist.   Ethereal Bond. You add your PR to any ability check or saving throw that the Geist is forced to make.   Ghastly Glide. Even though the Geist has a fly speed, it can only fly a maximum of 10 feet above a surface.   Totem Bearer. When you conjure your Geist, you can transfer any number of your Bound Totems to it. The Geist gains the benefits of the Totems, and you lose their benefits until the end of your next Long Rest or until the Geist dies.

Actions

Spectral Grasp. Melee Spell Attack: your Spell Attack Modifier to hit, reach 5 ft., one target. Hit: The target suffers the effects of your Totemic Assault.

Spectral Empowerment

6th-Level Shaman (Spirit Guide) Feature   As a bonus action, you can touch your Geist to merge with it and gain the benefits of the Spectral Passage spell. When the spell ends, you and your Geist instantly separate.   Additionally, when you use your Bonus Action to command your Geist Spirit to attack, it may make two Spectral Grasp attacks instead of one.

Soul Bound

10th-Level Shaman (Spirit Guide) Feature   The bond you share with your Geist allows you to seamlessly change places. As a bonus action, you can switch places with your Geist so long as it is within 120 feet and you can see it.   You can use this feature as a reaction if you or your Geist takes damage. You switch, and the other takes the damage.  

Ethereal Mastery

14th-Level Shaman (Spirit Guide) Feature   You unleash the full power of your Geist. It can fly as normal, and it is always under the effect of the Spectral Passage spell.   Lastly, when you use Spectral Empowerment, the effect does not require Concentration, and you gain resistance to all damage except for Force, Psychic, Radiant, and Thunder.