Spell Turning
Source: Elaris Unbroken
3.5th Edition
5th Edition
School abjuration; Level sorcerer/wizard 7, summoner 5, unchained summoner 6; Domain luck 7, magic 7; Bloodline destined 7; Mystery spellscar 7
CASTING
Casting Time 1 standard action
Components V, S, M/DF (a small silver mirror worth 100 gp)
EFFECT
Range personal
Target you
Duration until expended or 10 min./level
DESCRIPTION
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells. From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. Subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For non-damaging spells, each of you has a proportional chance to be the one who is affected. If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created. Roll randomly to determine the result.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Roll randomly to determine the result.
d% Effect
01-70 Spell drains away without effect.
71-80 Spell affects both of you equally at full effect.
81-97 Both turning effects are rendered nonfunctional for 1d4 minutes.
98-100 Both of you go through a rift into another plane.
You encase yourself in a protective abjuration, intended to turn away magical effects targeting you. The abjurative ward has 10 levels. When you are targeted by a spell or spell-like effect that does not target multiple creatures and does not have a range of touch, that spell is turned away if its level is equal to or less than the number of levels the ward has left, then the spell level is subtracted from the remaining ward levels. When a spell is turned, its caster instead becomes the target of the spell.
When you are targeted by a spell of higher level than the ward's remaining levels, that spell does not take the ward's levels, and is not turned. When all levels of the ward are used, the spell ends. If you and the caster are both warded by spell turning, a resonating field is created. Roll randomly to determine the result.
| d% | Effect |
|---|---|
| 01-70 | Spell drains away without effect, taking levels from both wards. |
| 71-80 | Spell affects both of you equally at full effect, taking no levels from either ward. |
| 81-97 | Both turning effects are rendered nonfunctional for 1d4 minutes. |
| 98-100 | Both of you go through a rift into another plane. |
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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2nd Edition
School
Abjuration
Level
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
V, S, M (A small silver mirror)
AoE
ANSWER
Casting Time
5th Edition
School
Abjuration
Casting Time
1 Action
Range
Self
Components
V, S, M (A small silver mirror)
Duration
10 Minutes
Pathfinder 2e
