Refuge
5th Edition
You create powerful magic in some specially prepared object and bind it to a safe location you live within. This object contains the power to instantly transport its possessor across any distance within the same plane to your abode. Once the item is altered, you must give it willingly to a creature and at the same time inform it of a ommand word to be spoken when the item is used. To make use of the item, the subject speaks the command word at the same time that it rends or breaks the item as an Action. When this is done, the individual and all objects it is wearing and carrying (to a maximum of the character's Heavy Load) are instantly transported to the designated location. No other creatures are affected except for a single familiar bound to and touching the subject.
You can alter the spell when casting it so that it transports you to within 10 feet of the possessor of the item when it is broken and the command word spoken. You will have a general idea of the location and situation of the item possessor at the time the refuge spell is discharged, but once you decide to alter the spell in this fashion, you have no choice whether or not to be transported.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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2nd Edition
School
Conjuration
Level
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
V, S, M (The specially prepared object, whose construction requires gems worth 1,500 gp)
AoE
ANSWER
Casting Time
5th Edition
School
Conjuration
Casting Time
1 Action
Range
Touch
Components
V, S, M (The specially prepared object, whose construction requires gems worth 1,500 gp)
Duration
Permanent
Pathfinder 2e
