Protection from Spirits

Source: Elaris — Yesui's Weaving Waterways

5th Edition
Until the spell ends, one willing creature you touch is protected against Spirit. The creature gains the following benefits against Spirits:
  • Spirits creatures have Disadvantage on attack rolls against the target, and the target has advantage on all Intelligence, Wisdom, or Charisma saving throws against effects caused by Spirits or spells cast by Spirits.
  • The target can't be Charmed, Frightened, or Possessed by Spirits. If the target is already Charmed, Frightened, or Possessed by such a creature, the target has Advantage on any new Saving Throw against the relevant effect.
  • This spell prevent bodily contact by summoned Spirits, causing natural weapons such as claw and bite attacks to fail against the target. This effect ends if the target makes an Attack against such a creature or tries to force the barrier against such a creature.

 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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2nd Edition
School
Abjuration
Level
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Range
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Save
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Duration
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Components
V, S, M (A gingko wand with paper prayer strips attached)
AoE
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Casting Time

 
5th Edition
School
Abjuration
Level
Shaman 2
Casting Time
1 Action
Range
Self (5-foot Radius)
Components
V, S, M (A gingko wand with paper prayer strips attached)
Duration
Concentration, Up to 10 Minutes

 
Pathfinder 2e
School
Abjuration
Tags
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Traditions
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Cast
Range
Self (5-foot Radius)
Defense
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