Invisibility to Spirits
Source: Elaris — Yesui's Weaving Waterways
5th Edition
You touch up to three creatures and ward them against Spirits. Any Spirit that would see a warded creature must make a Charisma Saving Throw. If it fails, it can't perceive the warded creatures and acts as though the warded creatures are not there. The warded creatures can move freely among spirits without being noticed, although they are perfectly visible to all other types of creatures. If a warded creature touches or attacks a Spirit, even with a spell, the spell ends for all recipients. A Spirit gets only one Saving Throw against the spell—it sees either all the warded creatures or none of them.
At Higher Levels. When you cast this spell using a higher level spell slot, you may target one additional creature for every slot level above its base level.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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2nd Edition
School
Abjuration
Level
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
V, S, M (Red ink, with which you write prayers and scriptures on each warded creature)
AoE
ANSWER
Casting Time
5th Edition
School
Abjuration
Level
Shaman 2
Casting Time
10 Minutes
Range
Touch
Components
V, S, M (Red ink, with which you write prayers and scriptures on each warded creature)
Duration
Concentration, Up to 10 Minutes
Pathfinder 2e
