Heal

5th Edition
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 Hit Points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on Constructs.   If used on an Undead, the target must make a Charisma Saving Throw. On a failed Save, it takes 14d6 Positive Energy Damage, or half as much on a success. The Positive Energy is imbued into the target for 1 hour, during which time its Maximum Hit Points are reduced by an amount equal to the damage taken.   At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.
 

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This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Healing
2nd Edition
School
Necromancy
Level
ANSWER
Range
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Save
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Duration
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Components
V, S
AoE
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Casting Time

 
5th Edition
School
Necromancy
Level
Cleric 6
Casting Time
1 Action
Range
60 Feet
Components
V, S
Duration
Instantaneous

 
Pathfinder 2e
School
Necromancy
Tags
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Traditions
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Cast
Range
60 Feet
Defense
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