Far Seer

Many Shamans initially discover their connection to the spirit world when they perform rituals to divine the future. Should these amateur spiritualists pursue this connection they learn to channel Spirits as a Far Seer, a Shaman who can glimpse both past and future, and use spiritual power to alter Fate.  

Far Seer Spells

2nd-Level Shaman (Far Seer) Feature   You always have certain spells prepared at the Shaman levels in the table below. The spells count as Shaman spells for you, but they do not count against the spells you prepare each day:
Shaman LevelSpells
2ndComprehend Languages, Detect Magic
3rdAugury, Detect Thoughts
5thClairvoyance, Tongues
7thArcane Eye, Divination
9thContact Other Plane, Scrying

Spirits of Fate

2nd-Level Shaman (Far Seer) Feature   You have learned to bind minor Spirits of Fate and unleash them to influence the world around you in minor ways. Each time you finish a short or long rest, roll a number of d4s equal to your Shaman Power Reservoir, your Fate Dice, and record the numbers you rolled.   When you or a creature you can see within 60 feet makes an ability check, attack roll, or saving throw, you can use your reaction to apply one of these Fate Dice to the roll, adding or subtracting it from the result. You can use this reaction after you know the result of the roll, but before you know if the roll would be a success or failure.   Each Fate Die can be used only once, and any unused Fate Dice are lost at the end of a short or long rest.   At certain Shaman levels, your Fate Dice grow: at 6th level (d6), 10th level (d8), and 14th level (d10).  

Totemic Ritualist

2nd-Level Shaman (Far Seer) Feature   The Spirits bound within your Totems to enhance your ritual magic. When you cast the Ritual version of a Shaman spell, you can use a Totem in place of any material component that is not consumed. When you do, the Ritual version of that spell only takes 1 additional minute, instead of 10 minutes.   Also, whenever you cast a divination spell and use a Totem as the spellcasting focus, the Totem can replace any material components with a gold value so long as it is not consumed.  

Ascended Awareness

6th-Level Shaman (Far Seer) Feature   The Spirits of Fate constantly whisper secrets to you, filling your mind with constant glimpses of the near future. So long as you are not incapacitated you cannot be surprised, and you add your Wisdom modifier to initiative rolls.  

Certain Fate

10th-Level Shaman (Far Seer) Feature   The future is fickle and constantly changing, but once you glimpse something, it nearly always comes to pass. When you use your reaction to add a Fate Die to a roll and it does not change the outcome of that roll, the Die is not expended.   For example, if you subtracted a Fate Die from a foe's Saving Throw and it still succeeded on its Saving Throw, your Fate Die would not be expended.  

Tip the Scales

14th-Level Shaman (Far Seer) Feature   You can affect fate in ways that rival elder Spirits, if only in small moments. When a creature you can see within 60 feet finishes its turn, you can use your reaction to expend one of your Fate Dice, and force the creature to repeat that turn.   Anything that happened during its turn is undone, and the target must repeat its turn exactly, taking the same exact course of action, but any dice rolled on that turn are rolled again, and all creatures use the new results.   Once you use this feature, you cannot do so again until you finish a Short or Long Rest.