Elementalist
Some Shamans gain their abilities while living near places of raw elemental power: active volcanoes, amongst the sands of blazing deserts, atop frigid mountain peaks, or on the stormy coasts of the ocean. Known as Elementalists, these Shamans learn to draw out the most destructive Elemental Spirits and channel them to devastating effect against their enemies.
However, you can still only cast a single Elder Spirit spell of each level per long rest, choosing between the spells of each of your Elder Spirits.
Elemental Sage
2nd-Level Shaman (Elementalist) Feature The primordial Spirits of nature have taught you the secrets of elemental mastery. During a long rest, you can perform a 1-hour ritual to attune to an Elemental Spirit until the end of your next long rest, choosing Air, Earth, Fire, or Water. This Elemental Spirit grants you resistance to, and affinity with the type of damage associated with it, as shown below:| Element | Damage |
|---|---|
| Air | Thunder |
| Earth | Acid |
| Fire | Fire |
| Water | Cold |
Elementalist Spells
2nd-Level Shaman (Elementalist) Feature You always have spells associated with the Elemental Spirit that you are attuned to prepared at the Shaman levels in the table below. The spells count as Shaman spells for you, but they do not count against the spells you prepare each day.| Shaman Level | Air Spells | Earth Spells | Fire Spells | Water Spells |
|---|---|---|---|---|
| 2nd | Thunderwave | Earth Tremor | Burning Hands | Torrent |
| 3rd | Shatter | Earthen Grasp | Flaming Sphere | Snowball Swarm |
| 5th | Lightning Bolt | Erupting Earth | Fireball | Tidal Wave |
| 7th | Storm Sphere | Pillars of Earth | Wall of Fire | Ice Storm |
| 9th | Control Winds | Wall of Stone | Immolation | Cone of Cold |
Totemic Destruction
2nd-Level Shaman (Elementalist) Feature The Elemental Spirit you are attuned to infuses your Totems with its destructive power. Your Totemic Assault gains all the benefits below associated with your current Elemental Spirit: Air. Totemic Assault deals thunder damage, and on a failed save, the target is moved up to 15 feet in a straight line. This distance is reduced by 5 feet for each size it is over Medium. Earth. Totemic Assault deals bludgeoning damage, and on a failed save, a Large or smaller creature is knocked prone. Fire. Totemic Assault deals fire damage, and the damage dice of Totemic Assault become d10s. Water. Totemic Assault deals cold damage, and on a failed save, until the start of your next turn the creature cannot take reactions and its speed is reduced by 10 feet.Elemental Wrath
6th-Level Shaman (Elementalist) Feature The power you draw from the Elemental Spirits has grown. You bind a Spirit of Wrath, but it does not count against your total number of Bound Spirits. You can also apply the Spirit of Wrath bonus damage to any Shaman spell or feature that deals the damage type of your Elemental Spirit. If you already had a Spirit of Wrath as one of your Bound Totems, you can bind another Totem Spirit of your choice so long as you also meet the prerequisites for that Totem Spirit.Elemental Empowerment
6th-Level Shaman (Elementalist) Feature The Elemental Spirit you attune to infuses your physical body, granting you mystical benefits. You gain the benefits below that correspond to your current Elemental Spirit: Air. You can take the Dash action as a Bonus Action. Whenever you take the Dash action, opportunity attacks are made with Disadvantage against you. Earth. Whenever you are forced to make a Strength ability check or saving throw, you gain a bonus to your roll equal to your Wisdom modifier. Fire. When you are forced to make a saving throw to resist being Charmed or Frightened, you can add your Wisdom modifier to your roll. Water. You gain a Swim speed equal to your Land speed. You can also hold your breath underwater for up to 1 hour. If you already have a swimming speed, you can Dash as a Bonus Action while you are swimming.Primordial Conduit
10th-Level Shaman (Elementalist) Feature Your power rivals native Spirits of the four Elemental Planes. Once between each short or long rest, you can cast one Elementalist Spell at the level of your Conduit Magic spell slots, without expending a spell slot. Also, whenever you deal the damage type of your Elemental Spirit, you gain Temporary Hit Points equal to half the damage dealt to a single target.Elder Elemental Spirits
14th-Level Shaman (Elementalist) Feature You wield the primordial elemental power of the most destructive aspects of nature. When attuned to your Elemental Spirit, you also gain the benefits from its corresponding Elder Spirit from the table below.| Air | Earth | Fire | Water |
|---|---|---|---|
| Storm | Fissure | Inferno | Sea |
Master of the Elements
14th-Level Shaman (Elementalist) Feature As a bonus action, you can draw Spirits of all four elements into yourself, gaining the following benefits for 1 minute:- You gain a Fly speed equal to your Land speed.
- You resist Acid, Cold, Fire, and Thunder damage.
- When a creature moves within 10 feet or hits you with an attack, you can use a reaction to force it to make a Dexterity saving throw or suffer the effects of your Totemic Assault.
- When you use Totemic Assault, you can choose which of the four Elemental effects it imposes on a failed save.
Subclass Alterations
When you take an alternate subclass, replace all class features from the original subclass with those that have a replacement in the alternate subclass. If a feature does not have a replacement in the alternate subclass, keep the original feature. Divine Element
Sages of the Divine Element are those who hold true to a singular element, holding it above all others.
Sage of the True Element
2nd-Level Shaman (Divine Element) Feature (Replaces Elemental Sage) The primordial Spirits of nature have taught you the secrets of elemental mastery. Choose Air, Earth, Fire, or Water to champion above the others. This Elemental Spirit grants you resistance to, and affinity with, the type of damage associated with it, as shown below:| Element | Damage |
|---|---|
| Air | Thunder |
| Earth | Acid |
| Fire | Fire |
| Water | Cold |
Divine Element Spells
2nd-Level Shaman (Divine Element) Feature (Replaces Elementalist Spells) You always have spells associated with the Elemental Spirit that you are attuned to prepared at the Shaman levels in the table below. The spells count as Shaman spells for you, but they do not count against the spells you prepare each day.| Shaman Level | Air Spells | Earth Spells | Fire Spells | Water Spells |
|---|---|---|---|---|
| 2nd | Gust Thunderwave Witch Bolt | Mold Earth Earth Tremor Ray of Sickness | Control Flames Burning Hands Hellish Rebuke | Shape Water Ice Knife Torrent |
| 3rd | Gust of Wind Shatter | Acid Arrow Earthen Grasp | Flaming Sphere Vicious Scorcher | Mirror Image Snowball Swarm |
| 5th | Call Lightning Lightning Bolt | Stinking Cloud Erupting Earth | Fireball Minute Meteors | Tidal Wave Wall of Water |
| 7th | Greater Invisibility Storm Sphere | Vitriolic Sphere Pillars of Earth | Fire Shield Wall of Fire | Ice Storm Resilient Sphere |
| 9th | Control Winds Destructive Wave | Cloudkill Wall of Stone | Flame Strike Immolation | Cone of Cold Maelstrom |
Elemental Master
14th-Level Shaman (Divine Element) Feature (Replaces Master of the Elements) As a Bonus Action, you can force the other elements to submit to the power of your own element, gaining the following benefits for 1 minute.- You gain a Fly speed equal to your Land speed.
- You gain immunity to the damage type associated with your element.
- When a creature moves within 10 feet or hits you with an attack, you can use a reaction to force it to make a Dexterity saving throw or suffer the effects of your Totemic Assault.
- When you use Totemic Assault, you can choose which of the four Elemental effects it imposes on a failed save.
