Elemental Weapon

A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.   This gains a spell descriptor depending on the damage type dealt: Acid if you deal acid damage, Cold if you deal cold damage, Fire if you deal fire damage, Lightning if you deal lightning damage, and Sonic if you deal sonic damage.   At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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2nd Edition
School
Alteration
Level
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Range
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Save
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Duration
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Components
V, S
AoE
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Casting Time

 
5th Edition
School
Alteration
Level
Druid 3, Paladin 3, Forge Domain 3
Casting Time
1 Action
Range
Touch
Components
V, S
Duration
Concentration, Up to 1 Hour

 
Pathfinder 2e
School
Alteration
Tags
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Traditions
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Cast
Range
Touch
Defense
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