Elemental Burst

Source: Elaris — Yesui's Weaving Waterways

5th Edition
When you cast this spell, you designate a target point—an item composed of one of the five wu jen elements (wood, fire, water, stone, or air). The item then releases the magical energy within it in a sudden explosive burst. The effects of the burst depend on the element that makes up the target item:   Wood, Metal, or Stone: The item throws off sharp slivers. Creatures within the burst must make a Dexterity Saving Throw, taking 2d8 Piercing damage on a failure, or half as much on a success. This effect is an Earth effect if you target stone, and a Metal effect if you target metal.   Fire: The fire shoots out glowing sparks. Creatures within the burst must make a Dexterity Saving Throw, taking 3d4 Fire damage on a failure, or half as much on a success. This effect is a Fire effect.   Water: Water pushes out in a sharp wave. Each creature within the burst must make a Strength Saving Throw, being knocked Prone on a failure. Creatures more than one size larger than you have Advantage on this Saving Throw. This effect is a Water effect.   This spell does not noticeably affect the structure of the target item.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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2nd Edition
School
Evocation
Level
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Range
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Save
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Duration
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Components
V, S
AoE
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Casting Time

 
5th Edition
School
Evocation
Level
Bard 1, Wizard 1
Casting Time
1 Action
Range
30 Feet (10-foot-radius Sphere)
Components
V, S
Duration
Instantaneous

 
Pathfinder 2e
School
Evocation
Tags
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Traditions
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Cast
Range
30 Feet (10-foot-radius Sphere)
Defense
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