Disintegrate

5th Edition
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical Force, such as a wall created by Wall of Force or Shield.
  A creature targeted by this spell must make a Dexterity Saving Throw. On a failed Save, the target takes 10d6 + 40 Force damage. The target is disintegrated if this damage leaves it with 0 Hit Points.
  A disintegrated creature and everything it is wearing and carrying, except Supernatural items, are reduced to a pile of fine gray dust. Most Supernatural liquids will become useless as their containers are rarely Supernatural. A Supernatural container protects everything inside it so long as it is fully sealed. The creature can be restored to life only be means of a True Resurrection, Wish, or more powerful spell.
  This spell automatically disintegrates a Large or smaller Mundane object or a creation of magical force. If the target is a Huge or large object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A Supernatural item directly targeted by this spell must make a Saving Throw against being destroyed. A Supernatural container disintegrated by this spell also causes any Mundane items within it to be disintegrated. This is ineffective against some Supernatural containers, such as those that use extradimensional space to store and protect items. Artifacts are immune to this spell.
  At Higher Levels. When you cast this spell using a higher level spell slot, the damage increases by 3d6 for each slot level above its base level.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Good Article
2nd Edition
School
Alteration
Level
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Range
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Save
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Duration
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Components
V, S, M (A lodestone and a pinch of dust)
AoE
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Casting Time

 
5th Edition
School
Alteration
Level
Sorcerer 6, Wizard 6
Casting Time
1 Action
Range
60 Feet
Components
V, S, M (A lodestone and a pinch of dust)
Duration
Instantaneous

 
Pathfinder 2e
School
Alteration
Tags
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Traditions
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Cast
Range
60 Feet
Defense
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